![]() |
#21
|
||||
|
||||
![]()
launcher crash everytime I play now..
I have reaplyed Netfix, DX rebooted and still launcher now. would like to send but your system uplaod will not take winzip, or rar..
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#22
|
|||
|
|||
![]()
The game runs very smoothly now, but a take a shot of a (old?) bug:
![]() |
#23
|
|||
|
|||
![]()
BETA PATCH v.1.08.18956 REPORT
FPS: Increased about 10% to average 45-50 fps, graphics set to custom-maxed out, no crashes (system specs below). ISSUES: 1. Grass still appearing inside allied hangars at airfields. 2. Building rendering at middle distance may be an issue. Building now appear/disappear from view like the trees used to do. 3. Clouds rendering at middle distance (?maybe deliberately turned down by devs). 4. Hurricane (Rotol) - Engine sound disappears when throttling back to 30%. Engine sound not audible with throttle between 20-30% & audible again when throttle further reduced below 15%. 5. When loading sub-missions - (a) no buildings in the sub-mission appear in-game. (b) spline roads in the sub-mission do not appear in-game. (c) vehicles attached to spline roads (via car.cpp script) in the sub-mission appear in-game but remain static. No game error occurs, even though these vehicles have just 1 waypoint.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 08-04-2012 at 08:41 AM. |
#24
|
|||
|
|||
![]()
S!
Patch installed and works. Noted that if setting Effects to Medium the tracers looked blurry and I got pixelated lines on the gauges, like their reflection whatever was broken. Putting Effects back to High cured all this, tracers sharp again and no pixelated lines on gauges. Was flying Bf109E-4 in that Quick Mission over France. In Black Death FPS minimum went from 13 to 35FPS during the explosions ![]() ![]() |
#25
|
|||
|
|||
![]() Quote:
Patin compass operation is normal in all other Luft types. |
#26
|
||||
|
||||
![]() Quote:
Happy taxying ![]() Varrattu
__________________
Windows 10 Pro 64-bit Intel Core i7-8700K CPU @ 3.70GHz 2x4gb DDR3-1600 GeForce GTX 970 4095 MB Logitech G35 Headset Logitech G940 Flight System (fw 1.42) Mad Catz Strike7 Keyboard Headtracker DIY 6DOF & OpenTrack 2.3.10 |
#27
|
|||
|
|||
![]() Quote:
|
#28
|
|||
|
|||
![]()
Effects high has got faint alpha channel box around rounds impacting terrain again.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#29
|
|||
|
|||
![]()
Hi all,
performance with my old rig is an average FPS of 34/45 with grass, building, roads on and a medium/high graphic settings, very stable, minor stutters approaching airplanes. As someone just said grass appears inside allied hangars at airfields (personally tested only at Hawkinge). Never noticed before the clouds in foreground have a warmer color, more reddish and yellowish, those in background have bluish tones, I don't like very much. New FM are very appreciated (I fly mostly Spit Ia). Other considerations: the frostin/fogging canopy flying through the clouds is a nice feature but is quite irrealistic cause we have simulated costantly a summer bright and clear sky, I think is not realistic a so step drop of external temperature near clouds. Tree's shadows still flickering, and at this point trees and how they are disseminated on the landscape are the most ugly thing I ever seen in a flight sim Cheers |
#30
|
||||
|
||||
![]()
Glad to know the building rendering is a Beta issue as this looks awful and is tbe reason I turned the buildings down to low amount and details.
So far the main stutters I get are when the text messages from my squadron pop up to tell me to rejoin, attack or try and relay any message to me. Can the 'chatter' be switched off? Cheers, MP
__________________
|
![]() |
|
|