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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 08-04-2012, 02:56 AM
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GF_Mastiff GF_Mastiff is offline
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launcher crash everytime I play now..

I have reaplyed Netfix, DX rebooted and still launcher now.

would like to send but your system uplaod will not take winzip, or rar..
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  #22  
Old 08-04-2012, 05:10 AM
28_Condor 28_Condor is offline
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The game runs very smoothly now, but a take a shot of a (old?) bug:

  #23  
Old 08-04-2012, 05:36 AM
salmo salmo is offline
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BETA PATCH v.1.08.18956 REPORT

FPS: Increased about 10% to average 45-50 fps, graphics set to custom-maxed out, no crashes (system specs below).
ISSUES:
1. Grass still appearing inside allied hangars at airfields.
2. Building rendering at middle distance may be an issue. Building now appear/disappear from view like the trees used to do.
3. Clouds rendering at middle distance (?maybe deliberately turned down by devs).
4. Hurricane (Rotol) - Engine sound disappears when throttling back to 30%. Engine sound not audible with throttle between 20-30% & audible again when throttle further reduced below 15%.
5. When loading sub-missions -
(a) no buildings in the sub-mission appear in-game.
(b) spline roads in the sub-mission do not appear in-game.
(c) vehicles attached to spline roads (via car.cpp script) in the sub-mission appear in-game but remain static. No game error occurs, even though these vehicles have just 1 waypoint.
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Last edited by salmo; 08-04-2012 at 08:41 AM.
  #24  
Old 08-04-2012, 06:31 AM
Flanker35M Flanker35M is offline
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S!

Patch installed and works. Noted that if setting Effects to Medium the tracers looked blurry and I got pixelated lines on the gauges, like their reflection whatever was broken. Putting Effects back to High cured all this, tracers sharp again and no pixelated lines on gauges. Was flying Bf109E-4 in that Quick Mission over France. In Black Death FPS minimum went from 13 to 35FPS during the explosions So quite an improvement there. Need to test more when I have time, too busy working on restoring my BMW M5
  #25  
Old 08-04-2012, 07:51 AM
IvanK IvanK is offline
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Quote:
Originally Posted by Blackdog_kt View Post
The compass graphics in the He-111P were reversed for as long as i can remember. They were correct in the He-111H though. Which one were you flying?
Just tested, only the HEIIIP2 Patin compass is bugged.

Patin compass operation is normal in all other Luft types.
  #26  
Old 08-04-2012, 10:16 AM
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Varrattu Varrattu is offline
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Quote:
Originally Posted by senseispcc View Post
.
Tiger Moth on the ground still impossible to steer but it was so before the patch.
To compare it with RL -Tiger Moth please have a look :

Happy taxying

Varrattu
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  #27  
Old 08-04-2012, 10:25 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by looksharp View Post
You can remove the shaking on your ffb by removing certain files from the folder named FF in your core folder found in the parts folder of your game..... I delete them all except the file named spring.... This gets rid of all unwanted rumblings from your stick but keeps the spring.... Thiers about six files that i delete in the FF folder.... If you don't like then simply put them back or restore from steam.... Hope this helps
you are correct, but the shake.shake from engien damaage is sahred with cannon shake. so i also loose that. usually when i get engine damage and the shake makes the stick unlfyable i disconnect the power chord. but thanks for the sugestion!
  #28  
Old 08-04-2012, 10:44 AM
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Effects high has got faint alpha channel box around rounds impacting terrain again.
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  #29  
Old 08-04-2012, 11:29 AM
pupaxx pupaxx is offline
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Hi all,
performance with my old rig is an average FPS of 34/45 with grass, building, roads on and a medium/high graphic settings, very stable, minor stutters approaching airplanes.
As someone just said grass appears inside allied hangars at airfields (personally tested only at Hawkinge).
Never noticed before the clouds in foreground have a warmer color, more reddish and yellowish, those in background have bluish tones, I don't like very much.
New FM are very appreciated (I fly mostly Spit Ia).
Other considerations: the frostin/fogging canopy flying through the clouds is a nice feature but is quite irrealistic cause we have simulated costantly a summer bright and clear sky, I think is not realistic a so step drop of external temperature near clouds.
Tree's shadows still flickering, and at this point trees and how they are disseminated on the landscape are the most ugly thing I ever seen in a flight sim
Cheers
  #30  
Old 08-04-2012, 12:27 PM
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Mysticpuma Mysticpuma is offline
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Glad to know the building rendering is a Beta issue as this looks awful and is tbe reason I turned the buildings down to low amount and details.

So far the main stutters I get are when the text messages from my squadron pop up to tell me to rejoin, attack or try and relay any message to me. Can the 'chatter' be switched off?
Cheers, MP
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