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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-15-2012, 03:07 PM
Red Dragon-DK Red Dragon-DK is offline
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Quote:
Originally Posted by simast View Post
Team Daidalos perhaps?
Are you kidding me?
  #22  
Old 07-15-2012, 03:15 PM
Baron Baron is offline
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Quote:
Originally Posted by Freycinet View Post
Link to a thread with solid info:
http://forum.1cpublishing.eu/showthread.php?t=33267
I never said i had anything solid, in fact, im pretty sure i stated the exact opposite. The post i did referred to, to me, suggested something did get posted on the russian forums by B6 that COULD (maby just russian/english missunderstandings flying arround what do i know) be read as really bad news.

I only started this thread to ask if someone here heard anything iv missed.

Nothing more nothing less.


If speculations starts because of something posted by me (wich has no sollid basis to begin with as stated) its on those who speculate not me.

In fact, ill start the ball rolling by asking this question: Why is Sukhoi.ru down, why? The plot thickens. (oops, now it IS on me)

Last edited by Baron; 07-15-2012 at 03:19 PM.
  #23  
Old 07-15-2012, 03:20 PM
Meusli Meusli is offline
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Quote:
Originally Posted by BlackSix
Probably still have to clarify a few things about the standard geymdeve in general:
1) The publishers do not like to spend money on "poslereliznoe" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team.
2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye.

Given the above, the decision to finish the first full release of the past usually means instant death.

Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C.
I think this must be the post you are referring to. I do believe he is talking about game development in general and not CLOD.

Credit for this post to SiThSpAwN.
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  #24  
Old 07-15-2012, 03:58 PM
Baron Baron is offline
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That would certainly fit the bill and set the stage for all kinds of speculations, however, looking at the thread over at SimHQ, it turns out the poster was only talking about the move to new offices.

Been there, done that.


At least the mystery is solved, sry all.

Last edited by Baron; 07-15-2012 at 04:01 PM.
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