Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 06-03-2012, 06:10 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

People are absent for whatever reason. For me it is the summer! Why sit inside pressing F5 or play something when you can go out and check out babes on beaches(when weather warms a bit), have a BBQ + beverages with friends and all that..For me summer is low profile regarding gaming anyway Autumn is another matter then..and I guess we have got far more progress in CoD then as well.

As of patching or fixing the game devs can look in mirror. What you did or did not do in the past is in front of you sooner or later
Reply With Quote
  #22  
Old 06-03-2012, 07:14 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Anders_And View Post
Well, this board is getting more and more quiet as can be seen by same posts staying far up on the list even without getting any replies... Last friday update has only 8 pages or so...

Lack of small fixes and a feeling that nothing is progressing...
This my friends are how you lose your customers. Poor Blacksix has been given the task of keeping us updated, but more often than not he has nothing to provide to us... Why isnt Luthier here to keep us motivated? Or some of the programmers?

Why does everything have to be released in mega patches? How about one small patch for sound updates (fix the flyby sounds of the 109 and 110? One for the spitfire throttle? Or one for lack of ground friction for the spits?
Or one for grass? One for Trees? One for Clouds? One to give back the damage visuals for small caliber fire? One for hit flashes? List goes on...

Ah well, who am i kidding... That would be logic and customer support...

Dont get me wrong, the game has potential, but lack of support makes people move on and once they have, its difficult to get them back.
I don't know about others, but personally speaking that doesn't apply to me. I was one of the most frequent posters here and spent quite some time collecting tips and tricks, how to guides, etc and compiling them into single-thread FAQ documents after the initial release, so that people could find workarounds for what didn't work in the sim and get to flying.

The reason i'm not active is not the sim. It's in a far better state than when i was highly active, which makes it all the more exciting for me to get to grips with it.

My problem is other real life commitments that limit my free time, as well as the fact that some people, when given pointers on how to make things work will not follow it but just go "i shouldn't have to do that in the first place", which makes me feel like i'm wasting my limited time trying to make their game playable, instead of just flying it myself.

So you could say it's a mix of real-life and certain behaviour trends in the community that are to blame for my inactivity. If i had more free time i would just stick to discussing things with the people who are actually interested in making things work, instead of those speculating on the reason for their current state and all would be fine for me

Also, it's summer and i prefer to go out for a cup of coffee or a couple of beers with friends instead of sitting in my room with the PC radiating generous amounts of heat due to the high processing load of gaming software, plus i bought a used motorbike from a friend and i might spend some time riding soon.

As for the state of the forums, i really like it now. The amount of repetitive posts is down and the ones who most frequently engaged in them are probably bored and have moved on.
For me this means i can check the forums once a week when i have free time and i'll still see the interesting stuff, whereas previously it was buried under an avalanche of separate threads dealing with the same repetitive discussions and i had to waste extra time separating the wheat from the chaff.

After all, i was never of the opinion that discussion for the sake of it is doing any good, especially in an "insulated" media like this that doesn't facilitate proper face to face contact between participants. Ok, in a pub you might talk just to talk because it's a social thing, but here? A forum to me is a place where people post if they have something to say that interests people who gravitate to the same topic. If there is nothing new to say, there is no reason to create new posts/threads.

This helps keep the whole thing clean and people can use it as a directory of relevant topics that are easy to find, not buried under a pile of repetitive discussions that are essentially one topic that could be served under one single thread.

As you can see i don't mind difference of opinions, i just have an opinion myself and i don't believe that talking for the sake of talking is any use. I come here to see a selection of topics, then i click on whatever interests me and if i have something to add i'll do so. I don't come here to see 15 separate threads with the same topic, where the same people post, dominating the entire forum and preventing anyone else from speaking their mind through sheer volume of repetition: it's like running ECM against the rest of the users, limits their freedom and it's a display of pure arrogance and inconsideration.

I'm a fan of having one thread for each discussion topic, so that anyone can participate or ignore it based on their own volition. What we had before was equivalent to someone reaching out across the internet, strapping me to a chair and shouting to me "here is my version of the story, you WILL hear it". It's too clockwork orange for my taste. It was also the main reason i accepted a moderator position, so that i could prevent it from happening: select posts on the same topic, move to single thread, done.

Finally, in regards to the patches i agree that smaller patches fixing individual issues would be nice to have. I also understand however that due to remaking the graphics and sound engines, it's not only that the manpower is all taken up by those projects but maybe it doesn't make sense to correct small issues until the groundwork is finalized, because they might have to go back and do it all over again after the engine changes.

I thought things like that were totally separated in code, but the more we learn in the university i'm currently attending, the more i can appreciate the mess that is tracking the consequences of one small change in the code across an entire application. So i reserve judgement and hope they have a good reason for patching things in bigger batches.

To sum up, i'm way too busy with other stuff currently, so i like the fact that i can come here once a week and just get the gist of it all without having to trawl through a mountain of repetitive "forum dogfight" posts anymore. It's great.
Reply With Quote
  #23  
Old 06-03-2012, 08:20 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by FG28_Kodiak View Post
Don't forget Diablo 3, many wana see error 37s

BTW. 8421 Downloads of the mini patch (in this forum) is not a small number, people is out there and watching.
Where did you get this number from? It appears to be a good guess though.

From my server (senect.com) it was downloaded around 1950 times. From airwarfare.com it was downloaded around 3012 times. Those two alone are almost 5k and there have been other sources. And then there's also the russian version.

So all in all I guess it's around 10k. A decent number for just a beta patch indeed but I believe it reflects probably around 60-75% of the active playerbase. I don't believe there are many who didn't try the beta patch.
Reply With Quote
  #24  
Old 06-03-2012, 10:23 PM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

I'm not sure people are moving on... because there's nothing to move on to... i think its more like people are waiting... for something better... whether it be a patch for cliffs, or a totally new game makes no difference... but waiting for something better.
Reply With Quote
  #25  
Old 06-03-2012, 10:25 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Anders_And View Post
Well, this board is getting more and more quiet as can be seen by same posts staying far up on the list even without getting any replies... Last friday update has only 8 pages or so...

Lack of small fixes and a feeling that nothing is progressing...
This my friends are how you lose your customers. Poor Blacksix has been given the task of keeping us updated, but more often than not he has nothing to provide to us... Why isnt Luthier here to keep us motivated? Or some of the programmers?

Why does everything have to be released in mega patches? How about one small patch for sound updates (fix the flyby sounds of the 109 and 110? One for the spitfire throttle? Or one for lack of ground friction for the spits?
Or one for grass? One for Trees? One for Clouds? One to give back the damage visuals for small caliber fire? One for hit flashes? List goes on...

Ah well, who am i kidding... That would be logic and customer support...

Dont get me wrong, the game has potential, but lack of support makes people move on and once they have, its difficult to get them back.
You've forgotten that some of us no longer post much because we are fed up with the usual naysayers pissing over every post that attempts to discuss any sort of positive aspect of Cliffs.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #26  
Old 06-03-2012, 11:31 PM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

just waiting on a better mouse trap.....
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc
Reply With Quote
  #27  
Old 06-04-2012, 12:55 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Well, the MMO seems like 1c's last attempt to regain some of the money they have sunk into Maddox Games and the clod over the last five years. For me, it looks like the writing is on the wall for the Il-2 series. This radical change of direction coupled with Maddox Games' seemingly limitless capacity for fiasco does not make me confident that they can accomplish this latest venture on time, on budget or up to snuff.

If the MMO project is a standalone title, one can expect our current sim to be slowly sidelined (as is happening already). And one might also pause to consider how if even the most basic elements of offline and multiplayer gameplay are escaping the current developers, how do they possibly expect to master the complexities of scores, ranking, upgrades and purchases that an MMO demands?

I still check in here regularly. The habit of many years is hard to break. These days the biggest update that I'm hoping to see is the one that says, Under New Management.
Reply With Quote
  #28  
Old 06-04-2012, 02:09 AM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

It already is under new management! That's the problem, there is a massive mess for Luthier to clean up, and it's just starting to bear fruit. Like so many others have said, go play with the dog outside, check out the beach, have a beer with your real life friends. The patient is not dead, just in intensive care. The old girl will be back.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
  #29  
Old 06-04-2012, 05:56 AM
TUSA/TX-Gunslinger's Avatar
TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
Approved Member
 
Join Date: Oct 2007
Location: Austin Texas
Posts: 195
Default

Well, just so you know. I check these boards at least 3 to 4 times a week. That is, when there is something to read

There, the dead have spoken. Happy?
__________________
Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV
EVGA 3072MB VRAM GTX 580
16GB RAM - Windows 7/64
Warthog and U2Nxt Cougar under t.a.r.g.e.t
Reply With Quote
  #30  
Old 06-04-2012, 10:13 AM
Fenice_1965's Avatar
Fenice_1965 Fenice_1965 is offline
Approved Member
 
Join Date: Jan 2011
Location: Italy
Posts: 140
Default

One big issue is the hardware requirements.
The biggest part of the community cannot afford a 400,00= euro vidcard to play this game.
Many of them are part of the old IL2 community, used to the totally smooth flying that sim has, simply because IL2 on the contrary, is played today with hardware always exceeding its requirements.
They're not willing to invest money on a compromise vidcard to play CLOD with low FPS or with a graphic similar or worst than IL2.
I think that many players will shift to CLOD with the new product. At that time cards with actual top performances will be mid price and the structure of the sim will be competitive with IL2 in terms of aircraft variety and freedom from bugs, FM issues etc.
JMHO
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:25 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.