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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-19-2012, 08:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

Yes that Huns props really in the way huh..................





Anyway

In RL you barely see the prop as you focus beyond it.

Certain lighting conditions and rpm's even weather can give reflections off the prop.

Not sure what the thinking behind the new props visuals
but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit.




.

Last edited by KG26_Alpha; 05-19-2012 at 08:09 PM.
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  #22  
Old 05-20-2012, 01:26 AM
SEE SEE is offline
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It looks a bit over done to me, attacking with the Sun behind you is now a problem.

Without Vsync the horizontal tearing was also a problem. Looking around I can cope with a bit of tearing but when the tearing was in my face all the time - awful.
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  #23  
Old 05-20-2012, 01:35 AM
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ElAurens ElAurens is offline
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From some positions in the cockpit it almost looks like the way a digital camera captures prop rotation, that is, a series of lines moving from bottom to top, not rotational at all.

And I wonder how long it will be till some younger person that has only seen props captured with digital video complains that properly rendered props don't look... "real" ? You know the day is coming.

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  #24  
Old 05-20-2012, 01:50 AM
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I don't think there's much of a younger contingent here.
But I hope your wrong!
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  #25  
Old 05-20-2012, 02:07 AM
Blakduk Blakduk is offline
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I prefer the prop we had before the patch- i think the effect is somewhat overdone.
I've flown a lot in single engine planes and it's rare to become aware of the prop in front of you. It does happen, but from a very limited angle and typically with a dark sky in front and sun behind. Usually once your engine has fired up the prop disappears into a faint disc that is practically invisible. I think it has something to do with seeing the prop's plane of travel from directly behind it (practically 90 degrees)- it is much easier to see the prop if you're seeing it from a slight angle, such as outside the plane or looking at a prop that's on the wing.
By the way, the reason i'm not a qualified pilot is because i have epilepsy. Luckily for me flashing lights is not a trigger for my fits. I get annoyed the scar in my brain stops me from piloting for real and the idiotic warning at the start of CoD interferes with my virtual flying as well
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  #26  
Old 05-20-2012, 02:24 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

One does not necessarily negate the other. It was combat, of course they would prefer a bit of prop reflection (if it exists) as long as the situation gave them an advantage.

All i'm saying is, people who fly real aircraft say that it is an issue, it's pronounced enough to be mentioned in their training and it gets worse the lower the RPM is.

If you want we could debate how well done the effect is, but i don't have any first hand experience to compare. There are some more people posting in the thread who fly real aircraft and they say it's overdone, so i'll go with that. They don't say non-existent mind you, they say it's overdone because in reality you can focus beyond the prop. In other words, you can ignore an existing effect in a real aircraft, but it's difficult to do so in a simulator due to the limitations of our displays.

What is clear to me from people who do have flying experience is that there is such an effect and i'm not going to argue lightly against the opinion of someone who has a few hundred hours on props versus, well, zero of mine.

Maybe it needs to be toned down, or maybe it should just be better represented. For example, taking the colour of the blades into account along with the ambient light conditions, RPM, etc, but i don't know how feasible this is in terms of processing power required.

However, i'm not going to simply jump on the wagon and demand a completely invisible prop just because it spoils my aim a bit. If it spoiled the aim of real pilots i want it to spoil mine too. And since i don't like forcing my preferred way to fly the sim on others, maybe making it a realism option would be good. Cheers
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  #27  
Old 05-20-2012, 02:33 AM
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zapatista zapatista is offline
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Originally Posted by Blackdog_kt View Post
He told me that their instructors warned them about this and advised them to look ahead and through the prop disc, instead of focusing on it, when the sun was at their backs. So i guess it happens in reality as well.
there is a major logic flaw with that statement its the old "some of the people some of the time" versus "all of the people all of the time" issue

it is not because SOME individuals under certain specific conditions in SOME modern aircraft ( this is/was not a major issue reported by real ww2 pilots) can SOMETIMES see a mild degree of prop blurr under specific weather/light conditions , that this means that the new constant severe , ugly, and visibility-obscuring, visually-distracting and headache-creating visual effect we have now is somehow justified

for me in its current state it makes the game unplayable, its that bad
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Last edited by zapatista; 05-20-2012 at 02:38 AM.
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  #28  
Old 05-20-2012, 02:46 AM
Jaws2002 Jaws2002 is offline
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I didn't say it's completely invisible. It is rarely visible and not an issue at all. As most people already said, you don't focus on the prop, you focus far beyond it and the brain is very good at bluring things that are not in focus.

I've never read a single pilot say he lost the plane he was bouncing from the sun because of his prop reflections. Ever.
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  #29  
Old 05-20-2012, 02:47 AM
Buchon Buchon is offline
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Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.

I think that what we are seeing now is a work-in-progress to a new version of props.
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  #30  
Old 05-20-2012, 03:21 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by Buchon View Post
Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.

I think that what we are seeing now is a work-in-progress to a new version of props.
I remember seing some videos from the early versions, before the release and the whole "anti epilepsy" BS, the props were really cool. Even before this last official patch they were decent.
I think they are chopping stuff and make things simpler for performance reasons. The only problem is, I keep loosing performance from patch to patch and the game looks worse and worse.
I got an average of 35 frames in ATAG last evening. I didn't have so low performance since I was playing on the old computer.
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