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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-19-2012, 02:12 PM
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kristorf kristorf is offline
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Originally Posted by HessleReich View Post
Im not going to post my opinion on this subject right now.
Snap
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  #22  
Old 04-19-2012, 02:14 PM
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Originally Posted by BlackSix View Post
We are having new problems with graphics engine, not CTD. Sorry.
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?
  #23  
Old 04-19-2012, 02:14 PM
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Osprey Osprey is offline
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Pants.


Disappointing indeed.
  #24  
Old 04-19-2012, 02:17 PM
ATAG_Doc ATAG_Doc is offline
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Don't release anything until it is complete. I would rather you explain the wait once than have to explain the problems not being fixed over and over. You are doing a great job!!
  #25  
Old 04-19-2012, 02:17 PM
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SlipBall SlipBall is offline
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Originally Posted by BlackSix View Post
Hello everyone,

I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

Everything that I can offer you now are some specifications about correction of flight model.
I don't have possible to translate it into English now and I need your help with the text and schedules. Russian version is here:
http://www.sukhoi.ru/forum/showthread.php?t=75495

I sincerely regret what has happened, good weekend.

Can anyone translate this as asked, for the rest of us?
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  #26  
Old 04-19-2012, 02:18 PM
Winger Winger is offline
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Originally Posted by Tree_UK View Post
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?
Agree. Next issue will be... after that... and then ... and then BOM will be released. LOOOOOL. This is getting alsmost as annoying as the biased FMs in ROF Sorry but i couldnt resist

Winger
  #27  
Old 04-19-2012, 02:20 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Tree_UK View Post
Thanks for the update Blacksix, when you had the first last minute glitch a long while ago, which was the decals I assume you tested everything and it was all running sweet apart from the decal issue, you then fixed all of that and tested again only to have a last minute glitch with the particles, now you have fixed that and now the next last minute glitch is with the graphics engine. How are all these issues connected?
That's a great question, Tree_UK. Hopefully he'll post the code for us and you can help them fix it.
  #28  
Old 04-19-2012, 02:20 PM
melasuda melasuda is offline
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This is supoosed to be a beta. Betas are bound to have errors. The longer it takes in being released, the more critic I will be with it. Please release it.
  #29  
Old 04-19-2012, 02:21 PM
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Slipball, The translation is a few posts back.......
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  #30  
Old 04-19-2012, 02:21 PM
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Originally Posted by Winger View Post
Agree. Next issue will be... after that... and then ... and then BOM will be released. LOOOOOL. This is getting alsmost as annoying as the biased FMs in ROF Sorry but i couldnt resist

Winger
I would have put my house on this news. Not that the Dev's are predictable.
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