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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What do you think about clickable cockpits?
Great, very immersive feature 52 39.69%
Only a waste of time 79 60.31%
Voters: 131. You may not vote on this poll

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  #21  
Old 04-05-2008, 08:43 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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It would be great as an option.
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  #22  
Old 04-05-2008, 09:41 AM
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Agreed,

as an option it would be fine,
BUT all clickable funktions must be mappable to the hotas or keyboard as well,
so you don´t have to use it.
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  #23  
Old 04-05-2008, 10:57 AM
Antoninus Antoninus is offline
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Indeed, some commands have to be quickly accesible. But I don't know
any sim with clickable cockpits where you can't map all commands to the keyboard (except some workarounds by creative 3rd party devs.), no developer would do this.
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  #24  
Old 04-05-2008, 11:25 AM
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6S.Maraz 6S.Maraz is offline
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It depends on how many features are iplemented in the cockpit.
With today's IL-2 features it would be a waste of time.

With more features as tunable radio, ADF, radarm more sophisticated engine modeling, etc. it would be useful

Maraz
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  #25  
Old 04-05-2008, 01:53 PM
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Yeah, imagine you switch the frequency on your radio and you are in a different teamspeak channel.
Of course one has to memorize at the briefing the frequencies for fighters, bombers and so on.
And in Bombers you have to switch from intercom to external radio.
And so on and on and on...
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  #26  
Old 04-05-2008, 06:19 PM
=815=TooCooL =815=TooCooL is offline
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I registered just to vote 'NO'

I vote no. I hate procedure training simulator.
Moreover, I've never thought clicking buttons with mouse cursor(the white or yellow cursor!) is realistic.
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  #27  
Old 04-05-2008, 06:54 PM
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I will tell you what I would definitely want... I want an option that would allow me to have "mouse over cockpit information".

Traditionally speaking IL2 has had so many different air planes to fly that I could never keep track of where all the different dials and gauges are (and what they mean). I want to be able to mouse over a gauge and have it remind me that it is a "temp" gauge or "oil pressure" or wheels up (whatever)... I wouldn't need it all the time but it could help me at the start of a mission...
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  #28  
Old 04-05-2008, 07:34 PM
Friedric Friedric is offline
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I woul like it very much

And i now manny of my squadron mates wil like to have a clikable cockpit also
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  #29  
Old 04-05-2008, 08:15 PM
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Worst come to worst, maybe Oleg will allow a third party to give us our complex feature's that we crave, in the near future after the sim release...heres hoping anyway!
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  #30  
Old 04-05-2008, 09:50 PM
96th_Nightshifter 96th_Nightshifter is offline
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To me personally having to click using the mouse is less immersive than having to press a button on say the keyeboard for example, surely pressing a button is more realistic than pointing with a little arrow with a mouse?

Real pilots have to learn where the real switches are thats for sure but I being a virtual pilot (and a real pilot) have to know what buttons to press in this game i.e. what combination of buttons does what and I don't know about you guys but I learn't a long time ago how to press these combinations without even looking at the keyboard since I now instinctively know where they are - isn't that more realistic than pointing with a mouse pointer?

I'd like the procedures to be more complicated as they should be but I can handle the combinations needed, especially using Game pads etc. which you can assign complex key strokes to one button.

If the option was there to use then fair enough but I wouldn't probably use it as IMO it is less realistic than what we have now.

Would be cool maybe if when you moved the mouse, instead of a pointer you saw an arm and hand actually animated moving the switches but if would take even more development for this stuff so I can't see it happening.

Last edited by 96th_Nightshifter; 04-05-2008 at 09:54 PM.
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