Well the patch draws nearer that will kill the CTD bug andthankfully we have wildwillies stats via ClodCommander, so we are getting another campaign drawn up.
2nd Mutisquad Campaign comming soon!
So the way I see it and from the input given last time, we have two options:
Option 1 - Scripted
Sides will be given preset historical type missions for bombing of targets/escort duties. The benefits are, less work load for organising and its not reliant on a commander to plot all the missions, draw up tactical maps etc...
Option 2 - C in C
Each side votes a Commander in Chief for that side (1 vote per squadron to avoid large squadrons taking over). Each Squadron leader would form one of his council and may make suggestions and objections but the C in C's word is final. This is more reliant on people completing their air missions in the FMB to a deadline... The missions would then be loaded in the mission via script upon the start of the mission with out having been opened. Strict rules for mission making would have to be in place, ie bombers can't spawn over target and must be at least X km's from front line. This would give it a very diverse out come and would make things more exciting and fun.
So with out writing an essay and keeping calm

could you please place your votes and or ask questions...