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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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On the server side, it has streamed around 15mbps upload speed with almost 100 players on. But we have an all fiber connection, with speeds both in upload and download of 10 gigabytes per second. Honestly, I think you'll be surprised how well something like this will work online once all the quirks are worked out. I don't see client bandwidth to be a problem at all, just based on what tests I've done up to this point. And well, server side, good luck using 1% of the bandwidth available. |
#22
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I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
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#23
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#24
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no
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#25
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I have to agree, CoD is becoming much more than a mere CFS!
If there is enough intrest in the gaming world.
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#26
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When I take off in a JU88 or Heinkel, using my yoke, rudder pedals, and throttles, it sure feels like a simulator to me!
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#27
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But based on 1C's track record of flight sims and from what some have reported from the Russian forums, 1C is not going to try and be everything to everyone. It appears that 1C is going to go down the ARMA path of FPS, land, sea and air. Where ARMA's 'main' focus is on 'realistic' FPS, and the rest is not as 'realistic'.. Thus if 1C takes that same approach, their main focus will be on 'flight' and all the other stuff will not be a detailed or realistic as the flight aspect. But I must say, based on the videos, the AAA positions, tanks, trucks, cars, etc all look much more realistic than anything ini WWIIOL or WOT.. Therefore I can see a lot of those ground vehicle lovers crossing over to CoD for a more realistic experience. As do most of us here in the forum.. But the reality is the flight sim market is a very small one compared to the rest.. So to stay in the business of making flight sims they will have to open it up to others.. Or switch the way they do things, like switch to the pay to play model like AcesHigh or Warbirds, or switch to the pay per plane model like Rise of Flight
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 02-26-2012 at 02:42 PM. |
#28
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Really?! Really, you people are so frickin bored this is the topic that needs discussed?! Is it a flight sim?! Well DUH! Does it have some nifty new features coming out soon, why yes it does. I say good day to you sirs.
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#29
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Quote from the 1C IL2:CoD manual listed under the controls option menu:
Vehicle "This set of options is a taste of things to come. At this stage it is mainly intended for use by 3rd party content developers." Considering that this is from the manual, I'd venture a guess that a total war sim was something 1C has had in their minds for some time. I've already stated in another topic that many were happy to see the possibilities of a more rounded War sim when tank and AA models were shown a few years ago. Many a mind speculated at the possibilities. For myself, if it doesn't come at the expense of the flight sim, I don't care. Considiering the attempted fidelity with the planes we already possess, I'm confident the two aspects of this game won't conflict. From the manual it seems the inclusion won't interfere with the flight sim aspect either. Time will tell. |
#30
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Do not know why people appear in this forum surprises and even outraged by the fact that CLOD come to include action on ground. Oleg had already promised that in the early days of the CLOD and no one complained, only applauded
![]() For me the developers are on the right way Last edited by 28_Condor; 02-26-2012 at 09:55 PM. |
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