Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 02-26-2012, 06:19 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by JG14_Jagr View Post
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.
I disagree with this. Have you ever tested your total bandwidth usage on a populated server in IL2COD? (up/down combined) I have tested mine with 70 players and combined bandwidth was only around 370kbps. Sounds a whole like old IL2 to me where people could play from a server on a different continent with dial up and have a good time. With most other online games I would agree with you, but this one doesn't use hardly anything client side. To give you an idea, when I was deployed in the middle east I flew IL2COD online on net far worse than dial up, and was surprised at how good it was. It was a lesson in frustration just to load google to give you an idea.

On the server side, it has streamed around 15mbps upload speed with almost 100 players on. But we have an all fiber connection, with speeds both in upload and download of 10 gigabytes per second. Honestly, I think you'll be surprised how well something like this will work online once all the quirks are worked out. I don't see client bandwidth to be a problem at all, just based on what tests I've done up to this point. And well, server side, good luck using 1% of the bandwidth available.
__________________

ATAG Forums + Stats
Reply With Quote
  #22  
Old 02-26-2012, 07:21 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by addman View Post
Even if they "dumbed" down cockpits in clod and in future expansions it still would be metric miles above any competition out there.
I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
Reply With Quote
  #23  
Old 02-26-2012, 07:52 AM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by tintifaxl View Post
I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.
I don't see any of the above mentioned as direct competition to CloD once vehicles and tanks become drivable. I meant games like ARMA for example, they've got fps as their primary focus but there are vehicles, tanks and planes too. The new IL-2 series will have flying as a primary and the rest as secondary, fine by me.
Reply With Quote
  #24  
Old 02-26-2012, 08:51 AM
Ace Cheese Ace Cheese is offline
Approved Member
 
Join Date: May 2009
Posts: 38
Default

no
Reply With Quote
  #25  
Old 02-26-2012, 09:09 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Ace Cheese View Post
no
I have to agree, CoD is becoming much more than a mere CFS!

If there is enough intrest in the gaming world.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #26  
Old 02-26-2012, 09:17 AM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

When I take off in a JU88 or Heinkel, using my yoke, rudder pedals, and throttles, it sure feels like a simulator to me!
Reply With Quote
  #27  
Old 02-26-2012, 02:40 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by JG14_Jagr View Post
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.
Even if that is/was true.. Keep in mind that new game engines don't necessarily target the current crop of video cards and networks.. They develop a game engine with the intend of it lasting a few years.. Take IL2 for example, 10+ years and still going, but when it first came out the idea of 32 people in one server seem like a lot for most games. That and 1C made CoD much more modular, so as time goes by they will be able to upgrade 'parts' of it to keep in current.

Quote:
Originally Posted by JG14_Jagr View Post
WWIIOnline already exists.. it stinks, but it exists. And because they went for "Everything", then ended up doing nothing exceptionally well..
Agreed 100%

But based on 1C's track record of flight sims and from what some have reported from the Russian forums, 1C is not going to try and be everything to everyone. It appears that 1C is going to go down the ARMA path of FPS, land, sea and air. Where ARMA's 'main' focus is on 'realistic' FPS, and the rest is not as 'realistic'.. Thus if 1C takes that same approach, their main focus will be on 'flight' and all the other stuff will not be a detailed or realistic as the flight aspect. But I must say, based on the videos, the AAA positions, tanks, trucks, cars, etc all look much more realistic than anything ini WWIIOL or WOT.. Therefore I can see a lot of those ground vehicle lovers crossing over to CoD for a more realistic experience.

Quote:
Originally Posted by JG14_Jagr View Post
I'd prefer a much more focused package with highly detailed aircraft and a focus on the flight sim portion.
As do most of us here in the forum.. But the reality is the flight sim market is a very small one compared to the rest.. So to stay in the business of making flight sims they will have to open it up to others.. Or switch the way they do things, like switch to the pay to play model like AcesHigh or Warbirds, or switch to the pay per plane model like Rise of Flight
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 02-26-2012 at 02:42 PM.
Reply With Quote
  #28  
Old 02-26-2012, 02:50 PM
Urufu_Shinjiro's Avatar
Urufu_Shinjiro Urufu_Shinjiro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 267
Default

Really?! Really, you people are so frickin bored this is the topic that needs discussed?! Is it a flight sim?! Well DUH! Does it have some nifty new features coming out soon, why yes it does. I say good day to you sirs.
__________________
CPU: Q6600 GO @3.6ghz
GPU: EVGA GTX570 SC
RAM: 2x2Gb DDR2 1066 4-4-4
HDD: 2x250Gb HDD RAID0
OS: Win7 Pro x64
Gear: TrackIR4 & G940
Reply With Quote
  #29  
Old 02-26-2012, 03:23 PM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default

Quote from the 1C IL2:CoD manual listed under the controls option menu:

Vehicle

"This set of options is a taste of things to come. At this stage it is mainly
intended for use by 3rd party content developers."



Considering that this is from the manual, I'd venture a guess that a total war sim was something 1C has had in their minds for some time. I've already stated in another topic that many were happy to see the possibilities of a more rounded War sim when tank and AA models were shown a few years ago. Many a mind speculated at the possibilities.

For myself, if it doesn't come at the expense of the flight sim, I don't care. Considiering the attempted fidelity with the planes we already possess, I'm confident the two aspects of this game won't conflict.

From the manual it seems the inclusion won't interfere with the flight sim aspect either. Time will tell.
Reply With Quote
  #30  
Old 02-26-2012, 09:50 PM
28_Condor 28_Condor is offline
Approved Member
 
Join Date: Oct 2009
Posts: 108
Default

Do not know why people appear in this forum surprises and even outraged by the fact that CLOD come to include action on ground. Oleg had already promised that in the early days of the CLOD and no one complained, only applauded

For me the developers are on the right way

Last edited by 28_Condor; 02-26-2012 at 09:55 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:56 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.