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#21
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That's awesome
That's cool the collaboration, and its good. But there's the saying, and I do hope I'm wrong (I hope they are enough 3D artists to work on both ), you cannot serve two masters. *IMO alert* And it could explain partly, note I said partly, the reason why it takes a year for the new engine to make a plane vs a month for 1946 . . . As the modelers may be multi-tasking between ROF planes and CLOD / BOM planes. But I'm probably wrong and it just me musing . . . Nice though all flight sim companies have to stick together . . . ME-109 guard: I used to sortie like you, until I took a bullet in the wing." that scanning technology the reason why Gran Turismo 5 can get new car updates lightning fast. |
#22
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Don't assume that creating 3D model is the most important and longest task in plane creation. Research, creation of fm, creation of dm and testing can be very time heavy.
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#23
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Yes to say that to create the Hurricane or 109 3d model takes a year to make, utter XX! The cockpit is bound to take just as long if not longer than the externals and then you have to code it all in and create an accurate FM to please the mob, the research takes a long time, but to make the 3d model, I don't believe it takes a year at all. (Which makes no sense anyway considering how many aircraft we already have and the fact that BoM is just around the corner.)
Last edited by JG52Uther; 02-07-2012 at 07:35 AM. |
#24
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Things are not the same today. A single plane model can take a year of work or more! Complex tasks such as changes to AI or flight model take many months of coding and testing. The industry reached this strange stage where the end result does not seem to match the amount of time that went into it. If you compare a late-year 1946 plane with a CoD aircraft, it’s hard to believe that one took a month and the other a year to make. Does it really look 12 times better? He was talking about the whole a/c model, not just the 3D model and a year of work could well mean a man-year with a number of people working in parallel on the different aspects. Man-Hours, Man-Weeks and Man-Years are common ways of expressing total work effort. I'm probably not the only person to find that 80% of the work takes 20% of the time while the last 20% of the work takes 80% of the time. Its called Murphy's Law: "Anything that can go wrong will go wrong". It only takes one branch to foul up and it holds up everything else.
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