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  #21  
Old 02-01-2012, 09:35 PM
Luno13 Luno13 is offline
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Even if it is accurate, the Il-2 DM can do some strange things. I remember flying a Bf-109 E-4 against LaGGs in FB. One mission, I emptied my entire machine-gun belt into it with no effect. Another mission, I clicked off a couple rounds from the machine guns (no cannon) from long range and blew the tail right off with what must have been just a couple hits.

I remember reading that the cannon shells don't explode on impact with the fuselage, but inside it, bursting out all the rivets, and allowing the skin and stringers to come undone. This is one reason why fabric-covered fuselages were so tough (think SM.79 and Hurricane).

I think that the spontaneous flames each time the 109's tail comes off over-does the effect, however. I realize the fuel tank is back there, but it doesn't have to happen every time.

Last thought: Il-2 renders lopped-off parts a bit differently than what we would expect from reality. If two rounds hit the wing spar at the root, we might see the entire wing fold over as the plane spirals in. Instead, we fire two rounds at the root, and the wing disintegrates into 3 main parts, and ailerons, and flaps, and landing gear, etc. Those surgically precise "cuts" therefore look like being hit with a sledgehammer.

At least CoD does it right, but it would be sweet if Il-2 could too.
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  #22  
Old 02-01-2012, 09:55 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by Luno13 View Post

Last thought: Il-2 renders lopped-off parts a bit differently than what we would expect from reality. If two rounds hit the wing spar at the root, we might see the entire wing fold over as the plane spirals in. Instead, we fire two rounds at the root, and the wing disintegrates into 3 main parts, and ailerons, and flaps, and landing gear, etc. Those surgically precise "cuts" therefore look like being hit with a sledgehammer.
If you want to get picky with the visual effects when destroying aircraft, the really obvious flaw is the way explosions randomly clone aircraft parts so you end up with stuff like two engines or fuselage center sections.

Of course you normally do not notice unless you are replaying a track as it all happens too quickly.
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  #23  
Old 02-02-2012, 06:47 AM
Erkki Erkki is offline
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Hello Jumo;

Il-2 mp works a bit different to most other games. Hits you shoot yourself are hits, unless packetloss prevents them from reaching server. Effects of those hits might hence come even seconds late. The same goes for collisions, which is why often the other plane survives collision completely intact(games collide only in the other player's game due to latency, warping etc.). The same goes for bombs and other weapons;:for other players you might seem to miss that tank by a hundred meters while on your screen you score a direct hit(and as soon as the bomb explodes, a tank kill).

However when you are yourself shot, you just see planes firing but the hits you see are not the same as the true ones. It goes the other way too: you might see traces fall behind you but still receive damage. The higher latencies the more obvious this is, up to the point where when one attacks a bomber and receives damage from gunner fire only after flying past the target...

This is also easily testable with a friend, over internet or LAN. In the extreme case, either one of you can unplug web cable while the other guy shoots. The shot plane will receive damage as soon as the connection is re-established...
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