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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-04-2011, 03:45 PM
Dano Dano is offline
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Obviously playing a totally different game to the rest of us if it's been out for a year and a half and is completely unplayable...

Thanks for the update Luthier, would appreciate an update on the radio commands system and AI if you get the time though
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  #22  
Old 10-04-2011, 03:52 PM
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T}{OR T}{OR is offline
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Thanks for the update about the patch. I will wait for the official version though.
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  #23  
Old 10-04-2011, 03:53 PM
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addman addman is offline
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Quote:
Originally Posted by adonys View Post
Luthier,

I've asked you a few times on info/patch threads about this, but you never answered.

I've also made a thread, which got itself locked up pretty quick.

Some mods suggested to ask you directly, so here we go:

More than a year and a half passed from IL2CoD release, and yet the Radio Comms and the AI squadron player ignore bug are still present in the game (even if they were advertised and should have worked as day 1 features at release), completely ruining its singleplayer and all the with AI (ie massive) multiplayer modes. It is not only my personal view, but the view of the majority of IL2 CoD users.

They need to be your two top priority issues right now, as the game's stability and performance were pretty much solved in the first 3 months patches.. yet, 3 more months after that, they're still here.

Please, the game is completely unplayable because of them, make them your top priority issues, and have them fixed in the next beta patch.

And as we're here, I would humbly suggest to release beta patches more often. We have no problems trying and playing with betas in here, and it would get rid of the painful wait for testing in order to confirm them as full release patches. Win-win for both of us situation.

Thank you,
Dan Antonescu

PS: the content intended to be sent via a personal message to Luthier, of which inbox is unfortunately full all the time.
First of all thank you Luthier for the update on the new(?) beta-beta patch(?). Looking forward to it. Secondly, I have to agree a bit with adonys here. I made a single player mission today involving a flight of 4 Emils with me as flight leader, after take off they just flew towards the waypoints even when I ordered them to rejoin formation, this is bad. I know you are aware of it and I know it's probably on top of your to fix list but I just wanted to highlight it yet again, fix A.I! fix comms! Personally I don't care about any other part of the game at the moment. SP is ruined. Long live the 40 odd people who fly the game online....
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  #24  
Old 10-04-2011, 03:53 PM
FG28_Kodiak FG28_Kodiak is offline
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Hm get my game April 2011
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  #25  
Old 10-04-2011, 04:10 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Just dump support for XP and dx9

Its obsolete as far as MS are concerned and hardware has far exceeded the limitations of XP32bit

Surerly it's obsolete for future CoD expansions?
you cant drop the support for it since it says on the box it would work with it. thats enough for a law suit.
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  #26  
Old 10-04-2011, 04:12 PM
Aer9o Aer9o is offline
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Quote:
Originally Posted by adonys View Post
Luthier,

I've asked you a few times on info/patch threads about this, but you never answered.

I've also made a thread, which got itself locked up pretty quick.

Some mods suggested to ask you directly, so here we go:

More than a year and a half passed from IL2CoD release, and yet the Radio Comms and the AI squadron player ignore bug are still present in the game (even if they were advertised and should have worked as day 1 features at release), completely ruining its singleplayer and all the with AI (ie massive) multiplayer modes. It is not only my personal view, but the view of the majority of IL2 CoD users.

They need to be your two top priority issues right now, as the game's stability and performance were pretty much solved in the first 3 months patches.. yet, 3 more months after that, they're still here.

Please, the game is completely unplayable because of them, make them your top priority issues, and have them fixed in the next beta patch.

And as we're here, I would humbly suggest to release beta patches more often. We have no problems trying and playing with betas in here, and it would get rid of the painful wait for testing in order to confirm them as full release patches. Win-win for both of us situation.

Thank you,
Dan Antonescu

PS: the content intended to be sent via a personal message to Luthier, of which inbox is unfortunately full all the time.

Mai Danut...tu ai auzit de vorba aia: brinza buna in burduf de ciine...asta avem la momentul de fata!
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  #27  
Old 10-04-2011, 04:18 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by adonys View Post
Luthier,

I've asked you a few times on info/patch threads about this, but you never answered.

I've also made a thread, which got itself locked up pretty quick.

Some mods suggested to ask you directly, so here we go:

More than a year and a half passed from IL2CoD release, and yet the Radio Comms and the AI squadron player ignore bug are still present in the game (even if they were advertised and should have worked as day 1 features at release), completely ruining its singleplayer and all the with AI (ie massive) multiplayer modes. It is not only my personal view, but the view of the majority of IL2 CoD users.

They need to be your two top priority issues right now, as the game's stability and performance were pretty much solved in the first 3 months patches.. yet, 3 more months after that, they're still here.

Please, the game is completely unplayable because of them, make them your top priority issues, and have them fixed in the next beta patch.

And as we're here, I would humbly suggest to release beta patches more often. We have no problems trying and playing with betas in here, and it would get rid of the painful wait for testing in order to confirm them as full release patches. Win-win for both of us situation.

Thank you,
Dan Antonescu

PS: the content intended to be sent via a personal message to Luthier, of which inbox is unfortunately full all the time.
A year and a half lol
Product release 7/19/2011
Thanks for the update luither
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  #28  
Old 10-04-2011, 04:19 PM
jimbop jimbop is offline
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Thanks for the update. Agree that some info on where you guys are at with AI/comms would be appreciated. At the moment SP is just dogfight which gets boring after a while. But hey, traveling at the moment anyway so no beta testing for me!
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  #29  
Old 10-04-2011, 04:21 PM
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phoenix1963 phoenix1963 is offline
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In my experience, if you move to another platform and have crashes it's because the bugs were always there, but were causing less serious problems that were not noticed before.

So they're better fixed anyway.

Thanks for the update Luthier

56RAF_phoenix
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  #30  
Old 10-04-2011, 04:21 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Just dump support for XP and dx9

Its obsolete as far as MS are concerned and hardware has far exceeded the limitations of XP32bit

Surerly it's obsolete for future CoD expansions?
XP is no longer supported, nor is Vista from MSFT.

Yes, we know there are a world of XP users still out there, but the priority should be on the later systems. Most users of COD are upgrading their systems daily to accomodate the improvements in COD.

Even the kiddies are emptying their piggy banks for new video cards.
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