![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
I made i quick post about this in furbs beta patch bug thread but I think this topic needs a bit more of an open discussion.
The dot markers are starting to annoy me a bit. In my opinion they appear at far too long a distance for ground units, especially ships and they also show through the clouds and land. For aircraft it would be nice if they shrunk the closer you got rather than just disappearing, they also hinder aircraft type spotting from certain distances, due to there size they cover the target! Anybody else think they should slowly reduce in size depending on how close you get to the aircraft or does anyone else have a good idea to replace the current design? Discuss! BTW love the new patch ![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]()
For the first time last night I was able to spot very low flying ac against terrain and Sea whilst maintaining a respectable altitude advantage, in that respect the new dot markers worked well for me.
Spotting and identifying ac at altitude/longer distances was very confusing and more diffficult. I heard other players (on ventrillo) discussing and commenting on this aspect of the patch (but were positive in every other respect). I don't see the need for dot markers in any form for ground units and they should not be visible through clouds - that would help.
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#4
|
||||
|
||||
![]()
Like these
ship that you see through the ground ![]() and aircraft ![]() this sucks
__________________
![]() http://www.raafsquad.com Intel® I7-3770 3.5Ghz,8G DDR3 ram,Gainward Phantom GeForce GTX680 2048MB,window Ultimate 7 64,trackir 4,CH Fighterstick,Saitek X52 Throttle,Saitek rudder pedals Last edited by steppie; 09-07-2011 at 12:30 PM. |
#5
|
|||
|
|||
![]()
flying online i had one issue, i was behnd a plane and he suddenly disappeared in the idstance. and reappeared after he turned into me. We were probably 4- 5 km appart, in the limit to see a plane.
|
#6
|
|||
|
|||
![]() Quote:
![]()
__________________
http://cornedebrouwer.nl/cf48e |
#7
|
|||
|
|||
![]()
Here's the problem i have with the floating target dots...
![]() Here the cluster of dots looks like they could be the same range as they are all identical in size in colour. ![]() But here, we see that the dots are in fact at various ranges - 1km intervals. I'm sorry, but an aircraft that is 4km away is not going to look identical to the same aircraft that's 8km away. I find these dots kill the immersiveness. They're like these little artificial sprites floating around in an otherwise realistic looking 3D environment. They need to go. And besides the aesthetics, these dots make it unrealistically easy to detect targets. It's almost like having a radar. It means you don't have to carefully scan for enemy planes in the distance, and it likewise makes it difficult to sneak up on people. I think the option should be there to turn those off completely. [EDIT] Sorry, i guess my pictures came out a little small. Here's a zoomed in view. Those aircraft are 4km, 5km, 6km, 7km and 8km away respectively from right to left. Yet they all appear to be relatively the same size an colour because of these artificial looking target dots. There's no way that the 4km plane and the 8km plane should look the same like that. ![]() Last edited by PissyChrissy; 09-08-2011 at 11:29 PM. |
#8
|
|||
|
|||
![]()
Ha, I flicked through the OP and saw mention of the 'new patch'!
|
#9
|
||||
|
||||
![]()
S!
What I would like to see, is what would happen if you would disable the dot system altogether, and when the plane is a few km away (the distance you can't see the details other than general shape with max zoom), the engine would represent the plane as a crude 3d model of correct size and color for the plane and made of a few dozen polys (not enough to cause a significant impact on the 3d drawing process). What would the plane look like at 5, 10, 15, 20+ km? In the moment the planes go so far that it is represented with only 1 pixel, and as it goes further away, it starts to fade away. What would be the distance that the pixel would be only a couple % of opacity (the range you can stop drawing it altogether)? And how much more taxing this would be for the computer?
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
![]() |
|
|