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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-03-2011, 08:59 PM
Bryan21cag Bryan21cag is offline
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this animation always looks awesome to me no matter how many times i see it hope there are more where this one came from. would love to see one for mission complete landed untouched, mission complete barely made it home etc. This was one of my favorite little things about CFS. I loved it when i came back with a P47 full of holes, and when I killed the engine my pilot would walk a few steps from the plane and then turn and look at it like "holy $%&$ how the hell did you hold together" lol it was a bit of a reward for nursing that lumbering bird back to base
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  #22  
Old 09-03-2011, 09:00 PM
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+1
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  #23  
Old 09-03-2011, 09:27 PM
hiro hiro is offline
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This will work

∞ x ∞ :Þ

Quote:
Originally Posted by luthier View Post
in answer to what happened to the pilot bail-out animation:

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
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  #24  
Old 09-03-2011, 09:30 PM
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Robotic Pope Robotic Pope is offline
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I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol
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  #25  
Old 09-03-2011, 09:34 PM
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+ 2
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  #26  
Old 09-03-2011, 09:35 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Zappatime View Post

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
I was actually wondering about that a while back. It would add immeasurably to the immersiveness if we could actually have animated soldiers, pilots, ground crew etc.
Okay, the soldiers is probably pushing it...
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  #27  
Old 09-03-2011, 09:35 PM
rakinroll rakinroll is offline
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Yes please.
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  #28  
Old 09-03-2011, 10:48 PM
Zappatime Zappatime is offline
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yeah and a gazillion = a lot

At the moment we get the pilot looking around (a little!) but the crew around him are like manikins.

I always remembered Luthier saying that about all that animation work they'd had to leave out, it stuck in my mind as a real disappointment, so now that fps is well up on the original release I really do hope we'll see the crews etc as they always intended.

I hope he wasn't exaggerating
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  #29  
Old 09-04-2011, 01:27 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Robotic Pope View Post
I'd love to see an injured pilot bailout animation with win/fail outcomes. The more you are injured the less likley you will manage to get out lol
+1, good idea. I don't really care about the animations but the win/fail probability based on injury would be a strong addition.

Last edited by jimbop; 09-04-2011 at 01:29 AM.
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  #30  
Old 09-04-2011, 02:22 AM
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ATAG_Snapper ATAG_Snapper is offline
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+2. (Me and my Spit-flyin' dog, Riley)
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