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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-03-2011, 07:58 PM
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Originally Posted by ACE-OF-ACES View Post
WOW!

Those 3D models are to die for! Anyword on when those will be put into CoD?

I know the answer is no.. but lie to me and say two weeks!

That mustang.. man o man
Ace, those models were done by Luthier's RRG Studios for the now stillborn "Project Galba" Korean War sim based on the "Storm of War" engine.

I so want to fly a P 82 Twin Mustang.
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  #22  
Old 09-03-2011, 08:02 PM
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Originally Posted by TUSA/TX-Gunslinger View Post
Why did you just attack me? Did you not understand what I wrote?

I have purchased and paid for the WoP product. Yes, I have an opinion of it. I posted that opinion and you tell me to "Shut up"?

It's not like I post here all that much - and I cannot think of a time when I've been rude to you in the past.

Do you think that you are the only person entitled to their opinion here?

Look, I certainly don't go over to the WoP or "World of Planes" forums and extoll the virtues of CoD there.

Gunny
Shut up was stronger than I intended thats why I edited my post before you posted.

What you said made no sense as you confused World of planes as being made by the world of tanks developers. WoT is a more arcade type game with only external cameras. Gaijin's Wings of Prey and World of Planes on the other hand has detailed cockpits that realistly simulates dogfights while cutting down on the more mundane aspects that CloD excells in.
Thus the fact that WoP is made by Gaijin makes it more sim like for you and your view should have gone up not down.
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  #23  
Old 09-03-2011, 08:15 PM
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Thus the fact that WoP is made by Gaijin makes it more sim like for you and your view should have gone up not down.
Incorrect...

Dude read up on world of planes, tiny maps etc... Gunslinger is entirely correct
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  #24  
Old 09-03-2011, 08:29 PM
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Robotic Pope - We aren't connecting and I guess whatever I write here has a good chance of being misunderstood, just like my first two posts.

1. I understood after comments made by other posters after my first post that World of Planes is not WoT. I made several comments unrelated to this issue in my post. Because I was in error in the last part of my first post, it does not necessarily invalidate the comments I made before that error.

2. I made the negative comments about Wings of Prey when I learned that World of Planes was developed by the same folks. I can understand how MysticPuma would welcome it as it has very creative graphics and he's the master of using many different types of content (other sims and games) in his movies.

3. You don't seem to understand what I have posted before, and the sequence of events.

So to make it clear. I don't like Wings of Prey based upon my personal and somewhat lengthy experience with the product. I don't hate it either - there are just better products for me.

Now, if World of Planes shows up as a high-end simulator - I'll buy it and most importantly use it.

For now, If I wanted a more arcade version of the air war in WWI, WW2 or Korea, i'd simply lower my settings in Rise of Flight or Cliffs of Dover, or even Il2.

S!

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  #25  
Old 09-03-2011, 08:30 PM
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Incorrect...

Dude read up on world of planes, tiny maps etc... Gunslinger is entirely correct
There are people that might not want to fly for hours to get to the action some people just don't have the time. You can still simulate some things very well while simplifying other areas, this does not suddenly make an "Arcade" game. I just can't understand why some people feel the need to constantly bash Gaijin. They are doing a fine job in getting new people intersted in the genre.


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Originally Posted by TUSA/TX-Gunslinger View Post
Robotic Pope - We aren't connecting and I guess whatever I write here has a good chance of being misunderstood, just like my first two posts.

1. I understood after comments made by other posters after my first post that World of Planes is not WoT. I made several comments unrelated to this issue in my post. Because I was in error in the last part of my first post, it does not necessarily invalidate the comments I made before that error.

2. I made the negative comments about Wings of Prey when I learned that World of Planes was developed by the same folks. I can understand how MysticPuma would welcome it as it has very creative graphics and he's the master of using many different types of content (other sims and games) in his movies.

3. You don't seem to understand what I have posted before, and the sequence of events.

So to make it clear. I don't like Wings of Prey based upon my personal and somewhat lengthy experience with the product. I don't hate it either - there are just better products for me.

Now, if World of Planes shows up as a high-end simulator - I'll buy it and most importantly use it.

For now, If I wanted a more arcade version of the air war in WWI, WW2 or Korea, i'd simply lower my settings in Rise of Flight or Cliffs of Dover, or even Il2.

S!

Gunny
No its ok, I do understand you. You like very acurate simulation games. Gaijin's games are not acurate enough for you, I understand that too.
But there is no need to look down on Gaijin just because they are catering for a different audience, some people here use the word Arcade as a kind of derision.
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Last edited by Robotic Pope; 09-03-2011 at 08:40 PM.
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  #26  
Old 09-03-2011, 08:54 PM
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Originally Posted by Robotic Pope View Post
There are people that might not want to fly for hours to get to the action some people just don't have the time. You can still simulate some things very well while simplifying other areas, this does not suddenly make an "Arcade" game. I just can't understand why some people feel the need to constantly bash Gaijin. They are doing a fine job in getting new people intersted in the genre.




No its ok, I do understand you. You like very acurate simulation games. Gaijin's games are not acurate enough for you, I understand that too.
But there is no need to look down on Gaijin just because they are catering for a different audience, some people here use the word Arcade as a kind of derision.
Ok, fair enough. I don't know if I'm looking down on Gajin, just wished for something more. I'm reminded to accept what's out there, versus be dissapointed at "what might have been"

That is the challenge I face all the time. Taking things for what they are and not being unhappy for "what they aren't".

See, I do like games - look I play World of Tanks and enjoy it - I've played BFBC2 and enjoyed it. I guess I'm just stuck on high fidelity with certain things. The WoT is fascinating to me becuase while the controls are very simple - the damage model and characteristics of the tanks themselves are complex. Very odd combination.

It's odd that I can accept "low-fidelity" in some things and not others. Weird now that I think about it.

I guess I like the FPS occasionally because at 53 years old - there's nothing that makes me feel younger and more vital than knife killing a 13 year old who just called me a noobz.

Thanks

Gunny
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  #27  
Old 09-03-2011, 09:06 PM
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Not really,

All the oldschoolers here remember to SOW Korea add on. That was when Oleg was in the house. It seems that things have changed but Luthier is following in Oleg's footsteps.

So CLOD will have a Korea, and Pacific etc . . .




Gaijin probably has more money hence they can get their games out.

Gaijin is going a different way. Basically World of Planes is like aces high II or any arcade style games.

Basically when I mean arcade this means pilots don't worry about engine management, they don't deal with winds / air conditions, they don't have to worry about deflection.

Its action oriented and if your abuse energy management you really don't pay, you can climb into the sky forever . . .

in those games air combat principles will work and work very will vs one who doesn't use them, but the effects aren't as profound as they are in IL-2.

its fun but after awhile I don't get gratified.

Its like hunting, I do it because all the effort it takes to get into position for that right shot, its just exciting. Yes I can buy my meat in the store. But it tastes so much better if I chased it down and got it.

Same with Il-2, if I shoot someone down on realistic, dude I shot him down. I had to make it happen. Not just spray away and race like a jet and turn on a dime, press a few buttons for the patented move that auto gets you on someone's tail and auto fire to knock them down of arcades types.




World of Planes maybe a World of Warcraft, but remember it will only help ww 2 sims in general.

Some people there will hear about us, and taste the true sim, and then some will never go back. There will be a general push for more ww2 sims and it will help as more competition will have better games.
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  #28  
Old 09-03-2011, 09:12 PM
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Originally Posted by Robotic Pope View Post
There are people that might not want to fly for hours to get to the action some people just don't have the time. You can still simulate some things very well while simplifying other areas, this does not suddenly make an "Arcade" game. I just can't understand why some people feel the need to constantly bash Gaijin. They are doing a fine job in getting new people intersted in the genre.




No its ok, I do understand you. You like very acurate simulation games. Gaijin's games are not acurate enough for you, I understand that too.
But there is no need to look down on Gaijin just because they are catering for a different audience, some people here use the word Arcade as a kind of derision.

You may feel some Gaijin bashing on this forum as some people have been spamming the IL-forums inferring how much better WOP is than IL-2 and COD. The laughable part is that they have to come to this forum to tell us as there's nobody in the WOP forum. That said I enjoyed many aspects of WOP, but found the maps too small, and Gaijin last interview inferred they didn't see the need to increase their map size. I'm all for Gaijin, as decent competition is great for our genre.
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  #29  
Old 09-03-2011, 09:15 PM
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Quote:
Originally Posted by TUSA/TX-Gunslinger View Post
I guess I like the FPS occasionally because at 53 years old - there's nothing that makes me feel younger and more vital than knife killing a 13 year old who just called me a noobz.

Thanks

Gunny
+1

Thats why I respect Gaijin. They are not just doing some old WWII arcade shooter like Blazing angels. They create a bridge between the arcade shooter and the flight sim which makes the transition easier especialy for the FPS playing 13yo's who could be the next generation of flight simmers. As the flight sims get ever more realistic there is a need for this "semi-sim" As young people today usually want things easy to get to grips with, high accessability, and to feel as they are doing well as they improve. The lack of this bridge in the past may be one cause of the drop in the flight sim genre. Hopefully with MG and Gaijin the genre can gain popularity again.
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Last edited by Robotic Pope; 09-03-2011 at 09:19 PM.
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  #30  
Old 09-03-2011, 09:18 PM
Al Schlageter Al Schlageter is offline
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Please don't forget that these 'arcade' games bring new blood into the flight sim world. When the want something more challenging they come to CloD.
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