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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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Its been released for at least 6 months and the patch is only going to be beta.....to be fair they said they'll do a followup after its released Last edited by r0bc; 09-03-2011 at 09:04 PM. |
#22
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This review almost perfectly reflected my exact experience with the game good and the not good. its almost like he was stealing my thoughts...... hmmm new world order any one????
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#23
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I might disagree on a couple of points that are mostly a matter of personal preference, but otherwise it's a fair and balanced review.
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Due to the props fitted then, comparing the Rotol Hurri to the Mk.I Spits is not very fair. Comparing the DH Hurricane that also has a two-speed prop to the Mk.I Spits would probably give a very different picture as to which is faster ![]() |
#24
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Im not getting my head around this, In the Mk1 and Mk1a spit (currently in CLOD) the prop pitch setting is either '0' or '100', whereas in the hurricane rotol you can fine tune the prop pitch, is it the case that the spitty isn't bugged and is historically correct? In truth I normally fly blue but sometimes numbers dictate that I should fly red, so i am certainly no expert on the Spit, but it does seem very underpowered to me, i could be doing something wrong but there is very little to mess about with other than the radiator as the PP does nothing!! I can keep up with a 109 in a Hurri, but not a hope in hell in the spit. Any advice will be welcomed. |
#25
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i personaly dont give a cent on any of the actual FMs in case of beeing "historical".
I see them as placeholders. If they will stay, i just have to get used to them - some kind of WorldOfTanks where historical performance comparisons also do not count. |
#26
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The 109 has had it's top speed cut too given what info some member have produced. |
#27
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What this means is that you can't precisely fine tune it like you can do in the 109 (where you directly influence pitch over its entire range of motion) or the Rotol Hurri (where you influence the governor and it keeps the RPM where you want within its limits of motion): you get only two available angles to set the prop to and any single given pitch angle is very limited in terms of how much of your available speed range it is efficient at. If i was to describe it in a single sentence, i'd say we have correct modeling of the wrong variants. These Spits flew like that during the battle of France (and Hurricanes too) so i'm not in favor of them getting changed altogether to constant speed prop models, since we have a map that can do BoF as well. What needs to be done is just alter the Ia to a constant speed prop model since it already has the CSP spinner modeled in terms of graphics. Then we could use the Spit Mk.I and the Hurri with the DH prop with their two-pitch props for BoF, while still having the Mk.Ia and Mk.II Spits along with the Rotol prop Hurricane for BoB scenarios. Last edited by Blackdog_kt; 09-04-2011 at 11:24 PM. |
#28
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#29
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Just had a quick look on Wikipedia, I know, I know, it's not the all knowing source of info some people think it is, but the speed was confirmed, just looked at the Mk I model, however it said that speed was at 18.500 feet altitude.
Has to be coarse prop pitch, obviously, and I am sure with WEP enabled as well. And no, I am certainly not getting that speed in level flight at 6000 feet, in a shallow dive/ trim slightly nose down flying straight just loosing altitude slightly pretty good speeds can be achieved, however impractical in combat, since your turn rate and roll rate are horrible at speeds too high or too low for that matter. |
#30
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You are correct. It is basically the same gun but with a different bore.
The MG151/15 was used in the earlier version of the 109F, the 151/20 was installed from F-4 and forwards. The 109 E4 never had the MG151, as we have discussed in all kinds of threads, the difference between E3 and the E4 was the MG FF/M ammunition. |
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