Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 07-30-2011, 08:07 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Well VAC is enabled on the server. Whether it does anything or not at the present, I have no idea. But if it's like other game's anticheat methods, it could very well be recording the offenders for permanent ban later on down the road.

But considering all versions of the game (beta etc.) could join a server on a different version, I'd say VAC isn't doing much at the moment. And when the 1st line of code that's written every time you open that DOS box for a dedicated server says "Failed to connect to Steam client server", sadly I really don't think there's much of a system in place at the moment.

Hopefully I'm wrong
__________________

ATAG Forums + Stats
Reply With Quote
  #22  
Old 07-30-2011, 08:12 PM
yellonet yellonet is offline
Approved Member
 
Join Date: Nov 2007
Posts: 169
Default

It will be interesting to see what mods will be interpreted as cheats by VAC.

"The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries."

The SFS mod tool v1.1 for IL-2 Sturmovik Cliffs of Dover doesn't modify any dll but adds one; seems there's a fine line between modding and hacking.
Reply With Quote
  #23  
Old 07-30-2011, 08:23 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by yellonet View Post
Anti-cheat seldom stops anyone from using cheats, but it may detect the cheat and ban the offender later.
Not my issue. I Want the opportunity to host small partys for firends were we use mods without worring about gettign banned. the same way i lunch CR=0 in il2 when playing with friends or squad mates.
Reply With Quote
  #24  
Old 07-30-2011, 08:25 PM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Default

Quote:
Originally Posted by yellonet View Post
It will be interesting to see what mods will be interpreted as cheats by VAC.

"The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries."

The SFS mod tool v1.1 for IL-2 Sturmovik Cliffs of Dover doesn't modify any dll but adds one; seems there's a fine line between modding and hacking.
Regarding new/unknown mods: I believe steam will send the details to MG and MG decides what is to be classified as a cheat.

From: https://support.steampowered.com/kb_...7849-Radz-6869

Call of Duty: Modern Warfare 2
VAC is enabled on all multiplayer servers, public and private. Any modifications to the game other than editing config files can result in a VAC ban. Examples of such modifications include console enablers, VAC disablers, and server hosting mods.

A VAC ban in Modern Warfare 2 only affects Modern Warfare 2.


Valve games
The Valve Anti-Cheat system is enabled for servers displaying the Secured shield logo. Using custom skins, sounds or maps and playing multi-player mods which do not modify core .EXE and .DLL files will not result in a VAC ban.

Cheating in a Source Engine game that was released prior to Left 4 Dead will result in a VAC ban from Counter-Strike: Source, Half-Life 2: Deathmatch, Day of Defeat: Source, and Team Fortress 2.

Cheating in a Gold Source engine game will result in a VAC ban from Counter-Strike, Condition Zero, Ricochet, Day of Defeat, Team Fortress Classic, Half-Life: Deathmatch, and Deathmatch Classic


Notice the different titles have a different threshold for cheating and the consequences of a VAC ban (seem to) depend on who made the game.

It seems like Luthier will need to communicate well with the community regarding the anti-cheat system before VAC bans get instituted in-game. It could be argued that custom sounds (make your plane quiet and enemy planes loud so you can hear them at a great distance) and even skins (hunter safety orange paint for everyone on the other team) could be considered a cheat online.

Last edited by von Pilsner; 07-30-2011 at 08:28 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.