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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-25-2011, 06:38 PM
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furbs furbs is offline
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And it is really needed as planes at about 1000 yds looks worse than IL2 with no FSAA, IMO it makes the fantastic aircraft models look terrible

Why Luthier refuses to even speak about FSAA is anyones guess.
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  #22  
Old 07-25-2011, 07:09 PM
skouras skouras is offline
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we need a supershampling option in game just like ROF
At least i had the same problem until they put it us an option
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  #23  
Old 07-25-2011, 07:20 PM
ParaB ParaB is offline
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Supersampling just eats massive performance. What we need is plain old working FSAA.
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  #24  
Old 07-25-2011, 07:41 PM
RocketDog RocketDog is offline
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Quote:
Originally Posted by furbs View Post
Why Luthier refuses to even speak about FSAA is anyones guess.
I think we can guess.
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  #25  
Old 07-25-2011, 08:18 PM
skouras skouras is offline
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Quote:
Originally Posted by ParaB View Post
Supersampling just eats massive performance. What we need is plain old working FSAA.
yes this is would be the best option for all of us
but i doubt
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  #26  
Old 07-25-2011, 11:31 PM
Gamekeeper Gamekeeper is offline
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Quote:
Originally Posted by Tree_UK View Post
Very strange how Luthiers fans take such offence at the statements he has made.
Trouble is you misquoted him
Quote:
Originally Posted by Luthier
Basically we had built a 2013 game and had to pull it back into the present.
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  #27  
Old 07-26-2011, 12:10 AM
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Quote:
Originally Posted by Gamekeeper View Post
Trouble is you misquoted him
lol, I dont know which is worse! They went back in time to far!
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  #28  
Old 07-26-2011, 11:20 PM
MD_Titus MD_Titus is offline
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i think the basic gist of that statement stands true for il2 as well. how much graphic and performance improvement did we see the further it got into it's life? how many could play it maxed out at high resolutions with fps in the high 80s as an average, in 2008 even?

the engine is built to last. but that means that it's not properly tuned yet, nor are the vast majority of users machines capable of running it at full whack.

i also refer to rof, which also had it's teething and performance problems. however that engine appears not to have been built to last, as already i have seen postings from devs there intimating that users need to upgrade their machines to get use of the new effects that have been inserted, and that the limits of the engine are approaching. after only two years i add.

also tree, you weren't just quoting the man, you were twisting it to bait people - which is pretty much what all of your posts do. there's a difference between bug reporting and baiting, of which you are well aware. any of your issues that are answered are swiftly forgotten, any other issues that are not met are taken up in their stead to use as your latest chew toy. your signature being a case in point.
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Last edited by MD_Titus; 07-26-2011 at 11:23 PM.
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  #29  
Old 07-27-2011, 09:46 AM
justme262 justme262 is offline
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I've spent ages trying to get AA to work as well...
It seems to me that it works satisfactorily through the canopy glass, but then if I look from out side it is horrible.




I do have transparency AA set to multisample in the Nvidia control panel but I doubt it is doing anything...
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