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#21
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![]() ![]() Slovakia rocks, be sure. Now have to check out the other new maps.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#22
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Its awesome - thanks!
Running on a iMac Core Duo 2.0gig, 2gig mem, x1600vid @ 1680x1050 widescreen/perfect mode, High quality water etc. with the new view distance. Love the new map and all the details! Did a quick test mission. Not sure if the stuff was there before and I never saw it, but now I see little industry (not the big factories), two different kinds of hay stacks, outhouses, graveyards, wood piles, and my favorite: Clotheslines! Good stuff. Water looks good too. Only graphic anomaly was when watching an explosion from the external view, the shadow of the explosion had some pixelation in it. No biggie, just hadn't seen that before.
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"A witty saying proves nothing" - Voltaire |
#23
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I must say WOW ! Beautiful new maps !!
I still have to check the other features out, like LandGeom=3, but as of now, it's stunning. Only "glitch" I noticed yesterday is sometimes I wasn't credited for the kill, after shooting down someone. Not kidding, I mean, I am pretty sure I was the final "killer", but someone else's name showed up at the moment of the bogey explosion. Maybe it's just me who sucks in deflection shooting ![]() Happy New Year everybody, and thanks again for this beautiful Xmas present !! Edit: When this happened, I was flying with known teammates in a password protected room. Last edited by _ITAF_UgoRipley; 12-29-2007 at 10:43 AM. |
#24
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Couple of comments re. the MTO map.
1./ Our planes are spawning with their backs to the runway as on the other desert and Italy maps. Please may we spawn facing the strip. 2./ Crete - the two airbases are at the East end of the island. Maleme airfield where a lot of the fighting took place is on the Western end of Crete. Is there some reason why Maleme is not a useable base on the map? Ground handling of the Spit, in particular, seems to be better than on the previous desert map so thanks for that. |
#25
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Top work, flew through the valleys and hills on the Slovak map with settings of
1600x1200 AA 8x Anti Filtering 8Qx perfect settings and got no stutters, ave frame rate 43fps well chuffed
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#26
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![]() Quote:
Because that is a fictional map and all similarities to real life are simply coincidence? ![]() Seriously - the map is as it is. It's a "Take it or leave it" thing. |
#27
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csThor, check your PM's plz. I have a question for you.
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#28
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This new LandGeom=3 option is good.
Any chance of getting similar setting which would allow people to see those fire and smoke objects from greater distance? For example the smoke that is seen after plane crashes. I assume it's one of those stationary objects that can be added to missions in FMB. The setting could have one value for current viewing distance and another that would be double it. Nobody would be forced to use the double value. |
#29
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Forgive me my ignorance but...what's the quickest way I can use the new maps for a quick test a flight?
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#30
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Full Mission Builder is the only way. You can still knock together test flights pretty quickly |
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