Quote:
Originally Posted by Sternjaeger
I was playing an IL-2 1946 mission last night:
The whole gaming experience is more than outturning, outclimbing, outspeeding our opponents, there's tactical decisions, there's improvisation, there's teamwork.. I don't get why some of us are so anal about the performance charts of our planes, especially now that the game is still not completely finalised. Besides, unless there's some gross mistakes, I think I can well live with a Spit that does 350mph where he should do 355 according to some pilot's notes.. considering all the variables of real life, what's 5mph? Play with your numbers, learn how the plane behaves in the sim and get the best out of it. I remember the good ol' debates on the russian UFO fighters in IL-2, which were made of kryptonite and powered by turbofans, but despite all that I still managed to shoot them down with my 109, and not because I'm a good shot, it's because I learned their quirks, the limits, but above all learning when sometimes it's better avoiding a dogfight, simply because you are in a disadvantageous situation..
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The Spit example is way too funny. I don`t really know the FM of CoD so I don`t know what to complain about. One thing I know, some things should be in the game, period. Going back to IL21946 there are many examples : Russian fighters could get past 700km/h without falling apart - that`s a big mistake. If the Me109G6 1943 has MK103 in the nose, that`s a big mistake. If a P51 can outturn a Me109 under 400km/h under 5000m, that`s a big mistake.
What do I mean? I mean that some of the biggest flaws of the real planes must be pronounced as they were in real life. Another example - the sheer fact that the Russian fighters had manual CEM and German had automatic, meant FAR better situation for the LW, but the IL2 game didn`t underline it.
I don`t see how complaining about 5mph is good, but I can see the other problems which should be resolved. The main aspects of flying a certain aeroplane must be in the game, because without them, we have no simulation.
At a certain point in the IL2 life, there was a time when the Bf109 was a really twitchy plane, easy to stall and unstable. You can`t say that wasn`t something to complain about.