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FM/DM threads Everything about FM/DM in CoD

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  #21  
Old 05-03-2011, 01:52 PM
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He111 He111 is offline
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Didn't the British use American hi-octane fuel in their spits and hurris? maybe that's the reason for Bf109E speed problems? .. COD is suppose to be very detailed, I suspect Oleg wouldn't forget a feature like fuel octane.

He111.
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  #22  
Old 05-03-2011, 04:29 PM
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ElAurens ElAurens is offline
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Currently the British aircraft are not getting the boost numbers that would coincide with 100 octane fuel use.

They are operating on 87 octane fuel.
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Last edited by ElAurens; 05-03-2011 at 04:49 PM.
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  #23  
Old 05-03-2011, 05:22 PM
ICDP ICDP is offline
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The only fighters in the sim that get close to (or match) their real world counterparts are the following:

Spitfire Mk IIa, it says +8 lb boost but it gets +12 boost speeds. So it matches +12 lb boost running 100 octane fuel.

Bf110C is getting speeds for DB601A-1 equiped machines. About half of the Bf110s in the battle had the BD601N which was much faster, it is not modelled in CoD.

All other are either woefully underperforming or as ElAurens states, they are running 87 octane fuel. The order of porkedness ranges from 40-70kph depending on altitude. So the Hurricane I (DH), Hurricane I (Rotol), Spitfire Mk I (DH), Spitfire Mk Ia (Rotol), Bf109E and Fiat G.50 are all far to slow.
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  #24  
Old 05-03-2011, 10:49 PM
ATAG_Doc ATAG_Doc is offline
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I'm going to attempt a video of this and show you and I will perform my kamikaze impersonation. Do this...get high as you can. Then take off. No wait I have that backward. Get as much altitude as you need to provide yourself a good attack angle and point your plane just ahead of them and keep it there. Give it gas. As you pick up speed you need to adjust prop pitch to a position that reduces your rpms and pressure to safe levels. Keep the throttle on full and watch your speed. It's not instant but as you approach them a convergence of your higher speed, higher altitude and convergence of your armament should be able to trash your bomber pretty well as you scream past them giving them the one finger salute. Rinse and repeat. And of course you can always run into them.
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  #25  
Old 05-09-2011, 12:36 PM
DogTailRed2 DogTailRed2 is offline
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The AI trims to perfection and has no control wobble so it maxes out it's performance. A human opponent has too many variables to juggle so will never catch the AI. So the code needs to lower the AI performance a tad.
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  #26  
Old 05-09-2011, 06:55 PM
TomcatViP TomcatViP is offline
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don't forget to fly with the ball centered to lower the drag and increase your speed.

The F16 roll's rate is quite funny indeed. I always take thpe extra time to seat back and relax a couple of seconds. My guess is that it is a good add to the anti-epilepsy filter
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  #27  
Old 05-13-2011, 07:05 PM
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andrea78 andrea78 is offline
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I do not fly 109s, anyway in the 110 campaign (CEM+temp) it is quite easy shoot down at least 1 hurri or spit/mission.... and I'm not a good fighter pilot.
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