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#21
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Turn it off, and be free!
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#22
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Sorry guys... the Spit ain't no Tie-Fighter it actually flies as it should in CoD . So now its up to the pilots to learn how to get the best from it rather than depend on the UFO tactics of 46
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#23
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#24
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#25
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According with several sources, the Spit (and the Hurry), has 2 positions on fuel mixture, you can use the lean position only for cruise. Climbing it has to be rich at about +6 at 2600 rpm. But I tried, moving the (inverted in the game) lever to lean produces a major engine stutter, and this is normal I think. But why the engine starts to stutter above 5000 ft????
![]() On the other side the engine's cut on negative g is not a problem and doesn't cause problems. Now I can manage the full CEM on the Spit and the Hurry because in combat the altitudes vary continually and mostly you finish your fighting at sea level. But if you try to return to base at high altitudes, the engine fails... ![]() |
#26
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What doe's the boost cut off do?
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#27
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+6 Boost? I'd say that's too high. Try climbing at 2650 revs and +4 boost. Trim to maintain optimum climbing speed. I'm at work now so trying to do this from memory but will see what I did to get up to 20000ft. This is in the Spit, not sure about the Hurri but will try it out. |
#28
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Last edited by utu; 04-13-2011 at 11:30 AM. |
#29
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I tried Spitfire I (not IA) and Hurricane I (Rotol) and managed to get both to 20,000ft. I wasn't possible to get higher.
Climb limit (30min) for Merlin II and III: +6.25 Boost and 2600 RPM Climb limit (30min) for Merlin XII: +9 Boost and 2850 RPM (however as the boost gauge is broken at the moment it's not possible to check this) |
#30
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Thanks. I'll let you know later! ![]() |
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