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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-04-2011, 07:09 PM
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Conte Zero Conte Zero is offline
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Quote:
Originally Posted by adonys View Post

Also, please give us a BIG water only map. It should be a work of only 2 mins for your guys, but it will mean a lot to us.
^THIS, damn how muuuch do I quote!
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  #22  
Old 04-04-2011, 07:12 PM
Ali Fish
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good news, nice but brutally realistic humour. lol

so are these updates applicable with the epilepsy filter on or off. doesnt this itself pose a bigger problem for the development here ?
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  #23  
Old 04-04-2011, 07:16 PM
Anvilfolk Anvilfolk is offline
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Great stuff! I'm sure you guys can start taking weekends off With so much new stuff for people to complain about, I'm sure the forum will be busy enough that you don't need to worry about another patch for awhile

Last edited by Anvilfolk; 04-04-2011 at 08:34 PM.
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  #24  
Old 04-04-2011, 07:17 PM
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Great job luthier and Co! Put those labels back in that FMB! ooo yeah just like that....

Also, PLEASE release some more documentation (especially on the FMB) if possible, fumbling in the dark here.
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  #25  
Old 04-04-2011, 07:19 PM
ARGH ARGH is offline
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building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.
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  #26  
Old 04-04-2011, 07:23 PM
Rattlehead Rattlehead is offline
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As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update.
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  #27  
Old 04-04-2011, 07:32 PM
HenFre HenFre is offline
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Great to hear Luthier.. Keep up the good work.. This flightsimulator is going to be the best ever thanks to you and your team..
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  #28  
Old 04-04-2011, 07:34 PM
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Thanks Luthier! For all its bugs,I am LOVING CoD!
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  #29  
Old 04-04-2011, 07:36 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by ARGH View Post
building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?

can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents.
As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis
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  #30  
Old 04-04-2011, 07:42 PM
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Great update, keep up the good spirits as far as that is possible in this dawn of mankind where all glasses are half empty and thrown into the face of hard working people like you

One thing that I really am interested in and many others - are you really not going to add force feedback support to this game? One of the major swedish gaming sites just gave CoD a 3 out of 5 and the reviewer seemed completely baffled by the fact that FF was missing, and so do many of us others with G940 systems and MSFFB2 sticks in the cellar as backups. Sure - it is long down the list of priorities, but a simple statement like below is just fine:

"Yes, we are planning to add force feedback down the road after more important matters have been taken care of!".

Good luck this week! /Mazex
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