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Technical threads All discussions about technical issues |
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#21
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also...
how do you set targets for mission success / fail etc.. IL2 had a target marker as an object..what does COD use? . |
#22
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Guess a bump is in order. Still hoping for a sticky.
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#23
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yes keep the bumps going...
Would really like to know how you make a mission success or fail?...once I know this I can get cracking.... . |
#24
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It's easy :
Set a Trigger. Make a link to the trigger in your script-code, decide what happens if the trigger is active (Mission won, Misson lost etc.) Set ABattle.doSingleBattleSuccess(bool) or Campaign.battleSuccess to true if won and false if lost. Ok will make a Sample Mission for that. ![]() ![]() Last edited by FG28_Kodiak; 05-09-2011 at 04:35 PM. |
#25
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Any help you or others could provide in setting up basic mission parameters (like won, lost etc.) would be greatly appreciated. Edit: Sorry Zorin, I didn't mean to start hijacking your thread. |
#26
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I am about to make some sample scripts, will make a new thread when i am ready.
Any special wishes? |
#27
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I made a very simple map for our server, including AI moving ships. 2 groups of 4 vessels. Unfortunately the map would not finish loading.
If the ships are replaced as static vessels, the map loaded! A possible bug, or am I really as bad at making maps/missions as I think I am? Also, as posted above, how do you add additional units of AI at different times? It seems to me that the only option available is at the start of each map. |
#28
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That option seems to be disabled for now, which is a great pity. The only solution to that right now is to perhaps make units spawn through a trigger.
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#29
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![]() Nah, just kidding...I have no special wishes, but thanks for the help. |
#30
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Wanted to fiddle with the radio navigation today but could not find the radio beacons in the FMB (Knickebein, Lorenz). Is it me or are they simply not there?
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