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Performance threads All discussions about CoD performnce

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  #21  
Old 03-31-2011, 08:49 PM
Carosel43 Carosel43 is offline
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Quote:
Originally Posted by Lps_Indyana View Post
Hi All


, as promised here a few pictures about my Graphic Problems with Windows XP SP3, Nvidia Drivers 270.xx



As you can see, its not pretty at all

Lps_Indyana

i have the exact same problem and cant get it to workm i also have the green sea and random bluescreens

system spec:
Win Xp MCE Sp2
AMD Athlon X2 7750 2.7ghz
4Gb DDR2 800Mhz (only 3.25Gb useable due to win xp)
nVidia GTX 460 and 266.58 drivers
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  #22  
Old 03-31-2011, 10:48 PM
Stiboo Stiboo is offline
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Hi Folks

I had the green sea problem with XP

my fix - that I found all by myself !....

in the config.ini change


VisibilityDistance=3

into

VisibilityDistance=2


this should fix the 'green sea'


I've switched forest off and grass off and shadows off but have model detail high and the rest medium....over water FPS is good even with 6 Vs 6 dogfight.
Over land not as good, but have managed to fly the first 2 missions of RAF campaign.




.
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  #23  
Old 03-31-2011, 11:36 PM
Killerwatt Killerwatt is offline
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Quote:
Originally Posted by Stiboo View Post
Hi Folks

I had the green sea problem with XP

my fix - that I found all by myself !....

in the config.ini change


VisibilityDistance=3

into

VisibilityDistance=2


this should fix the 'green sea'


I've switched forest off and grass off and shadows off but have model detail high and the rest medium....over water FPS is good even with 6 Vs 6 dogfight.
Over land not as good, but have managed to fly the first 2 missions of RAF campaign.




.
Are you sure it wasnt switching forest off that fixed your green sea? Turning forest to very low fixed my green sea issue. Where can I find the config.ini in XP?
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  #24  
Old 04-01-2011, 09:52 AM
Carosel43 Carosel43 is offline
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nothing will fix my green sea, also i have massive corruption of all textures, i can only think its a compatability issue with dx9
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  #25  
Old 04-01-2011, 10:04 AM
335th_GRAthos 335th_GRAthos is offline
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It can not be, or mybe you should install the DX9 version that is included with the CoD.

For me (WinXP) setting forrest OFF fixed the problem of the green sea
before

with these setings


Last edited by 335th_GRAthos; 11-24-2011 at 10:44 AM.
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  #26  
Old 04-01-2011, 04:45 PM
Carosel43 Carosel43 is offline
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Quote:
Originally Posted by Nike-it View Post
Just tested it on XP. My conf is P4 - 3.2ghz, 2 gb Ram and 8800GT at 1280x1024 low settings. The quick missions above the sea runs at generally 20 FPS (for example mission with 9 German bombers) with random slowdowns to 7-10 FPS if bombers are too close. The situation with land is not that good - 13-15 FPS (depends on the amount of planes on the screen). In any case it's 100 times better then before the patch, as it was absolutely unplayable.
can i have the details of your exact directx and the exact nvidia driver you are using to see if i can get mine working. also did you edit your conf at all?
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  #27  
Old 04-01-2011, 05:04 PM
Carosel43 Carosel43 is offline
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http://steamcommunity.com/profiles/7...80945480824707

this is how it looks for me
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  #28  
Old 04-01-2011, 09:04 PM
Il2Pongo Il2Pongo is offline
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Default My results original russian version

using the original russian version, with this system
XP SP3
Q6600
EGA 285 card
4 gb ram
Ch pro set
Track IR 5

I havent tried in a few days but it was working ok at 2500 res, but slow.
I only flew by myself with the grass on.
Track IR got working fine
None of the graphical things I am seeing here and I think I had medium settings on everything(hard to read in russian)
Once again, just goofing arround, not even any other bad guys in the air.
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  #29  
Old 04-02-2011, 12:11 AM
335th_GRAthos 335th_GRAthos is offline
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Thumbs up

WinXP and DX9 mode

So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:

A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)


Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to the cockpit


Still the graphics quality is excellent!


In dogfight, constant 130fps


The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)


Also when the sun reflects on the front thick window from the rear, you also become blind


These are my settings


Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the patch)


88fps inside the cockpit


130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)


120fps external view


This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12

Quote:
kalimba
It is very promising
--------------------------------------------------------------------------------

After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low

setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we

are in for a good ride within few weeks:

1. Performance increase. Over terrain, the two things that slow things down the most are trees and

buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over

London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll

take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.

2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all

render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the

performance boost is especially noticeable in larger missions with lots of stuff going on.

So double + double should look good ! And add the SLI in the near future And maybe 64 bits...

Salute !
PS. Somebody asked me for my conf.ini settings from the MyDocuments directory, here they are:
Quote:
[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=1
Render=D3D9
ColourBits=32
FullScreen=0
; width=3072
; height=768
ChangeScreenRes=0
: Use3Renders=1
; Use 3 Monitors on a Matrox Parhelia - This does "widen" your view
; (put 1=for 3Renders)
SaveAspect=0
; Preserve a 4:3 view aspect (0 for widescreen put 1=for 3Renders)
; saveaspect=1 keeps a 4:3 setup of screen
posLeft=1405
posTop=112
width=1024
height=768

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=6
; Argument is a bitmap bit 1 is Processor/thread 1
; 2 is Proc/Thread 2 etc etc, so 9 which is 1001 binary would use Proc/Thread 1 and 4 for the game
; 1 Use the first processor
; 2 Use the second processor
; 3 Use both processors
; 5 = 101 uses first and third CPU (on my i7)
; 6 = uses second and third CPU (on my i7)
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
; I put clouds -1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

Last edited by 335th_GRAthos; 11-24-2011 at 10:46 AM.
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  #30  
Old 04-02-2011, 02:21 AM
SEE SEE is offline
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I have a bottom end spec

4Gb Ram - XPsp3 - GTS250 (512mb) - Dual Core E5400 2,7Ghz

Screen Res 1280x768

Nvidia control panel set to default (no triple buffering, etc)

VideoSettings Low except for Model Detail/Effects which are medium. Trees, grass, roads, shadows all off.

I have a minor artifact that suddenly shows up all the time (ringed in the pic below) and can be seen in the other screenshots. Nothing major and runs well enough untill the fixes and upgraded CPU/GFX card are fitted.

Combat over Sea is acceptable and, as can be seen, fps drops as ac get closer and debris starts to fly off. These are momentary drops and still acceptable. Switch mirrors 'off' and FPS increases but not necessary most of the time.














Last edited by SEE; 04-02-2011 at 02:35 AM.
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