Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #21  
Old 03-29-2011, 02:29 AM
C_G C_G is offline
Approved Member
 
Join Date: Nov 2008
Posts: 95
Default

I like Frankyboys two cutdown versions of the main map as a really quick fix...
Dunkirk would require from the ground-up work but is an excellent suggestion for some tactical groundpound action as a break from the air to air (plus anti shipping) of BoB missions.
If Franky's suggestion is easy to implement (don't know) then a bit more time could be had for a Dunkirk map.

Must say that I'm really appreciative of 1c's response to the filter issue as well as this one! Thanks v much
Reply With Quote
  #22  
Old 03-29-2011, 02:35 AM
Anvilfolk Anvilfolk is offline
Approved Member
 
Join Date: Mar 2011
Posts: 141
Default

Count me as another vote for Dunkirk! Lots of targets for Stukas, and scrambling for CAP and air superiority over the area. Furthermore, there can also be some german ground troops pushing into the place, giving allied bombers a task too.

Alternatively, there should be some material somewhere in the BEF's France campaign that tied in air support, and it might get people started on looking at what can happen ground-war wise...
Reply With Quote
  #23  
Old 03-29-2011, 02:39 AM
TheEditor TheEditor is offline
Approved Member
 
Join Date: Feb 2011
Location: Missouri
Posts: 221
Default

So with all the historical maps for COD covered, we should focus on what make a fun multiplayer map. Not everyone cares bout if this tree is in the right historical place. I wish I could make my own maps! Like old sim city style, were you made mountains and played with geography and stuff. I know, wrong game. I can dream right?
Reply With Quote
  #24  
Old 03-29-2011, 03:12 AM
speculum jockey
Guest
 
Posts: n/a
Default

You've given us a Su-26. . . why don't you give us a Red Bull style air racing track. Maybe a section of the Thames with a lot fewer buildings and some pylons. Something to get us into the mood for air racing. I'd also love to see who'd win between a Su-26 and the best the RAF/Luft has to offer.

Another idea is a map with some geography to make things interesting. I'm talking about a small map with some canyons, some cliffs, mountains, valleys, and maybe even some high and low bridges that we can go through. Anything to make low-level dogfights more interesting. Basically I want a map where if you're right on a guy's tail and too focused on your cross-hairs he's going to lead you right into the side of some manner of landmass or structure.

Think of the opening of Jurassic park when they are arriving at the Island by helicopter. I want a treacherous landscape that is more dangerous than the people you're flying against.

Example:
Reply With Quote
  #25  
Old 03-29-2011, 03:46 AM
Biggs [CV] Biggs [CV] is offline
Approved Member
 
Join Date: Dec 2010
Location: Ohio
Posts: 84
Default

The Dunkirk type map is an excellent idea. It would not have to be super detailed:
A few docks.
Small town.
10 ships of various sizes.
Friendly and enemy ground units including a few tanks, trucks, AA emplacements.
2 airfields to take off from.

That would be enough to do some good old fashioned "Bomb runs."
Reply With Quote
  #26  
Old 03-29-2011, 03:50 AM
jt_medina jt_medina is offline
Approved Member
 
Join Date: Jul 2008
Posts: 212
Default

I really dream for the map editor to come out

Reply With Quote
  #27  
Old 03-29-2011, 03:59 AM
kestrel79 kestrel79 is offline
Approved Member
 
Join Date: Dec 2009
Location: Oshkosh, WI USA
Posts: 343
Default

I like the ideas about "cutting up" or cropping the larger historical map into smaller slices. That way we still get accurate scale and detail, just in a smaller portion to keep the action high as well as the realism in a fps friendly environment.

But yes flying on the huge map will be amazing.
Reply With Quote
  #28  
Old 03-29-2011, 04:05 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by kestrel79 View Post
I like the ideas about "cutting up" or cropping the larger historical map into smaller slices. That way we still get accurate scale and detail, just in a smaller portion to keep the action high as well as the realism in a fps friendly environment.

But yes flying on the huge map will be amazing.
Ilya already said there is little sense in that, and for various reasons. Here's the link.
Reply With Quote
  #29  
Old 03-29-2011, 04:22 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

I personally like the larger maps to get into position and just loiter until you see someone and pounce. So at least 1/2 scale of the English Channel.
Reply With Quote
  #30  
Old 03-29-2011, 04:40 AM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

I would like to say that I agree with a Dunkirk map of some kind. That'd be great.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.