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IL-2 Sturmovik The famous combat flight simulator. |
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#21
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I also got a kick out of your suggestion to Luthier that maybe he should try using simple "hit boxes" around trees as a solution to performance. That's like me telling my mechanic to check the engine as a solution to why my car won't start. If I had the inclination to joust with you further I'd bring up the post where you shouted about how CoD doesn't use more than one core, showing pics of apparently idle cores from task manager, which further illustrated your lack of understanding of how tasks tend to be distributed to additional cores in games. Then, while you were obnoxiously insulting another poster that came in to correct some of your misunderstandings, Luthier dropped in to explain that yes indeed CoD uses other cores as needed. I'm not going to follow you down your preferred path of debating by hurling insults, although I've got a thick enough skin that it doesn't really bother me. People really aren't interested in wading through our back and forth banter. You do bring some good information to the table and if you just stuck to that, instead of pretending you know better than the developers, and getting pouty and butthurt when someone steps in to correct you, you wouldn't find yourself being embarrassed when it does happen. If you can stick to that, I'll look forward to your posts and will learn a few things myself from you and the discussion. |
#22
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When you say that CryEngine 3 is a step back from CryEngine 2, I'll just leave you with this .pdf:
http://www.crytek.com/sites/default/...20Features.pdf Just because they cut back some of the settings and numbers of dynamic lights etc etc for console versions, does not mean the engine is worse... and for that matter, ALL respect to Oleg and Luthier for amazing skills in various areas of game development, but I'm unsure as to how many HLSL shaders they have written.... |
#23
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Here's another SDK to get those tastebuds working
![]() Easily implementable, |
#24
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Then again, they might be able to do some clever work to get them in without as much impact or offloading to another core but that would raise the minimum system requirements to 4 cores, much like the tree collisions Luthier mentioned. The other factor would be the effect on online play keeping track of them in relation to all players and AI. Who knows, maybe DX11 will give us free clouds. ![]() |
#25
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Also DX10.1 uses basically the same shader pipelines and lighting effects that DX11 does, DX10 uses a lighting system closer to DX9 than DX11 which results in bad performance. Therefore the DX11 rescource managment which is grouped with dx10.1 are both better than dx10/dx9 which is shader model 2-3. DX11 builds on this improvement by harnessing dynamic graphics detail systems to further increase performance per effect than dx10.1 does (basically dx11 adds a few tweaks to the underlying unified platform, and a bunch of new graphical techniques). Since you yet again lied, without any proof of your statement, I am going to call you yet again a name. Sorry, when you misquote me and bs I feel the need to say it and I will stop when you decide that in order to have a conversation, when you paraphrase what you think I said, you should probably have proof to back it up, at the minimum it makes you look lazy when you dont. I dont know better than the devs about the functioning of their own engine, but when it comes to solutions to problems that are not in the immediate engine, I feel I have enough knowledge to discuss it. If there werent so many rediculous problems, I wouldnt feel the need to comment at all, if the devs comments added up with what we see in the engine, I wouldnt feel the need to comment on the product, which is better to have fact based criticism and my money (as a customer) to fix problems then for me to not bother saying anything and not purchase the game at all. I also wouldnt be as blunt and outspoken as I have been if my comments were not eventually supported by the devs own comments months later (for example talking about the uses of DX11 features, and I wont link my comments and 4 months later the devs nearly point by point confirmation of what I said). Last edited by Heliocon; 04-14-2011 at 06:09 AM. |
#26
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interesting article below http://www.geforce.com/#/News/articl...eld3-interview Last edited by Heliocon; 04-14-2011 at 08:10 PM. |
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