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#21
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![]() Quote:
If it's three months old, it's hardly new. |
#22
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Salute ! |
#23
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It is hard to believe this "anti-epilepsy filter" was enforced on Oleg team by Ubisoft... Come on, we all know that flight sim is not mainstream game, right? And there HAS to be an agreement or statement of work between Oleg and publisher. It is not so easy to enforce such as change just three months before "going live"...
It is not possible to find anything regarding epilepsy on the Ubisoft Corporate Site... On their place I would sell it via press conf for sure to increase the sales... What's the next reason why this game is just so unfinished? |
#24
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You can get an epileptic fit from turning on a lightbulb or driving a car, and watching TV. Games always came with a warning on. That was suffice. If people ignore the warning, they have no right to sue anyone.
If its true that game performance has been sacrificed for this, then at least give us the option to turn it off I've played IL2 for like, 12 years or something like that, it never gave me epilepsy |
#25
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THEY CUT OUT SLI TO PUT IN THIS CRAP? You got to be kidding me, this is completely moronic. Hey guys - good luck with the next gen engine, no sli = a game that is going to have SERIOUSE problems in the future since everyone is moving towards more but low power gpus (crossfire/SLI). This is absurd, 1. why is this even a problem? Why would it stop SLI? Why wasnt this looked into by a lawyer?
2. get rid of ubi for crying out loud! 3. THIS is why games contain box warnings saying that it may cause seizures, make people sign a use policy with a explicit warning about epilepsy on it. What a retarded mistake. |
#26
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I'm sure that Luthier will clarify this, but as i understand the game uses a full-screen routine (shader i assume) that compares EACH pixel in two subsequent frames to make sure there are no sharp changes in brightness. If there are sharp changes (and almost all in the game has these sharp changes - dark planes on bright sky), this shader makes the brightness change more subtle to not to cause a stroboscope effect.
As you can see, this should increase load on GPU and potentially is uncompatible with SLI rendering (or make SLI slower than a single card) since you can't just render on two GPUs - you need to compare results of this rendering and then alter them. |
#27
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They way they could make sure that
"western epileptics cannot disable it at home" is trigger an epileptic fit inducing flicker when you try to disable it, and move the button, so they cant click it with their eyes closed. This is the sadest news I have ever read on this forum. Amazing, no wonder Oleg wants to hang up his sim making keyboard. To work so long on getting the maximum detail in for the perfect frame rates and then have this done to you. Amazing. |
#28
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This was posted on the russian forum. I take it to mean we can turn the filter off. Fingers crossed.
![]() 1. Message from Youss fellow vacationers relax comrades! the incentive disable the storage of the configuration in the cloud. measure our own FPS (in the running game, Shift + Tab, fps START SHOW, Shift + Tab) - write. conf.ini find the file in the user profile c: \ users \ pupkin_i_i \ documents \ 1c ... \ il2 sturmovik ... in the config file, find line antiepileptic =... and correct to the antiepileptic = 0, save config measure our FPS, and legate of the result here. waiting for replies have done. |
#29
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What a load of crap. I'll be disabling that "feature" at the first opportunity. Filters like this should be optional and implemented on graphics cards, rather than individual titles.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#30
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Where is the f***** problem.
Get the XXXX optional. Everyone suffering from this can help him self by switching on and the rest can play with better framerates. Last edited by KG26_Alpha; 03-26-2011 at 06:04 PM. |
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