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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-13-2011, 10:47 AM
Former_Older Former_Older is offline
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Quote:
Originally Posted by 1.JaVA_Sharp View Post
nice attempt at foreshadowing....
I stopped by the forums to see the latest video. It looks quite good; in my opinion showing this type of thing is a very good indication that the little things, the necessary details, are being taken care of

But I felt I had to comment on your comment as it were.

In common English usage, your comment may not be what you intended to mean. I mention because not everyone speaks English as a primary language, and English confuses even native speakers at times. Right now, for example, in the USA, I have noticed a disturbing trend for the word "anymore" being used to replace the word "now".

But, "nice attempt" means about the same thing as "nice try" in many English speaking lands, and it is usually a slightly derisive, or in other words, mocking term that means "You failed and it wasn't a very good attempt really, but at least I recognized that you are trying".

"Foreshadowing" is a dramatic event in which a hint of things to come is mentioned or shown.

So your comment may most commonly be read as:

"Your attempt at showing us what is coming wasn't good but at least you made some small effort".

I'm not sure you want to say that
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  #2  
Old 03-13-2011, 11:38 AM
nearmiss nearmiss is offline
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I'd like to read something about whether artillery will have realistic firing ranges/distances and be able to fire over terrain obstacles.
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  #3  
Old 03-13-2011, 12:52 PM
Baron Baron is offline
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Originally Posted by Hypernova View Post
Nice
A small comment. I understand there are no humans because these are static objects. I understand also that in AI controlled dynamic vehicles there will be humans.
Now my question is about fixed artillery, AAA guns, etc.. in dynamic mode will they be completed with humans or we will see as in the past, guns rotating and moving up and down, and firing like if they were radio controlled by afar.
I hope also that when a pilot does parachute down we will not have like in the past all the enemy artillery whatever the caliber at reach around firing like hell at this lonely parachute, and continue firing even if it lands behind a hill or mound were it cannot be hit. I hope AI will be a little more sophisticated.

In IL2 u can have gunners manning AAA etc. Go to confini, look up 3D gunners and type 1 after it, voila.

Its a resource hog though.
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  #4  
Old 03-14-2011, 09:44 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Quote:
Originally Posted by Former_Older View Post
I stopped by the forums to see the latest video. It looks quite good; in my opinion showing this type of thing is a very good indication that the little things, the necessary details, are being taken care of

But I felt I had to comment on your comment as it were.

In common English usage, your comment may not be what you intended to mean. I mention because not everyone speaks English as a primary language, and English confuses even native speakers at times. Right now, for example, in the USA, I have noticed a disturbing trend for the word "anymore" being used to replace the word "now".

But, "nice attempt" means about the same thing as "nice try" in many English speaking lands, and it is usually a slightly derisive, or in other words, mocking term that means "You failed and it wasn't a very good attempt really, but at least I recognized that you are trying".

"Foreshadowing" is a dramatic event in which a hint of things to come is mentioned or shown.

So your comment may most commonly be read as:

"Your attempt at showing us what is coming wasn't good but at least you made some small effort".

I'm not sure you want to say that
Let me explain in a little more detail then.

In the age the game/sim (your choice) depicts, flying was considered an adventure and, most of the people that joined the RAF/Luftwaffe at the time wanted to tale part in said adventure. The scene depicted in this video (to me) shows that love of of flying that joy of being a part of said adventure. But then there's the setting sun, that casts its shadow, and that's the shadow of war.

and you're right, I love the details too, but I also look at the bigger picture. Oleg wants to show what's coming without revealing all of it. So I figure he attempts to show what's coming without revealing all, and in my opinion that's an attempt.

any more questions?
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  #5  
Old 03-14-2011, 10:25 PM
[URU]AkeR [URU]AkeR is offline
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Hi, could you plaese direct me to the IL2 COD forum?
I was trying to get there but i ended up in this Grand Prix Legends forum somehow.

Thank you


PS: Thank you Oleg for the beautiful video, looking forward to be the first to get COD in Uruguay!!!
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  #6  
Old 03-11-2011, 01:27 PM
PeterPanPan PeterPanPan is offline
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Lovely vid Oleg, thanks. Frame rates looking silky smooth which is especially nice to see on the low level sequence at the end. What machine was this made on please?
PPanPan
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Last edited by PeterPanPan; 03-11-2011 at 01:30 PM.
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  #7  
Old 03-11-2011, 01:28 PM
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NSU NSU is offline
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nice air school

and ground Objects

i hope we see some Bomber pictures soon
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  #8  
Old 03-11-2011, 01:31 PM
Meusli Meusli is offline
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Hi Oleg.

Cheers for the update, I really liked this one. The ground textures look a lot better and the detail in that spit picture is amazing.

Will there eventually be humans on static objects?
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  #9  
Old 03-11-2011, 01:38 PM
kalimba
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Quote:
Originally Posted by Meusli View Post
Hi Oleg.

Will there eventually be humans on static objects?
I know, I know....You only looked at the pictures...But, read what Oleg wrote in his post...Just on top of the srenies...

Salute !
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  #10  
Old 03-11-2011, 01:42 PM
Dano Dano is offline
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Quote:
Originally Posted by kalimba View Post
I know, I know....You only looked at the pictures...But, read what Oleg wrote in his post...Just on top of the srenies...

Salute !
And you failed to read his post lol.
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