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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 03-02-2011, 06:18 PM
Seeker Seeker is offline
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Originally Posted by KG26_Alpha View Post
I'm just guessing but..............

That Spits poly count would probably make 5 IL21946 aircraft if not more.

Bung a few of those into the air, hmmmmm 12 v 12 and say good bye to your frame rates slide show time.

.
FSX has multi play. Never tried it, but there's some impressive Team aerobatic films on youtube, so I don't see why the FSX ply count should be a barrier.

Of course, it's a newer engine than IL-2, but then so is CoD fish.
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  #22  
Old 03-02-2011, 06:51 PM
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kristorf kristorf is offline
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Beautiful
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Chris



http://www.aircombatgroup.co.uk/index.php





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  #23  
Old 03-02-2011, 06:52 PM
Immermann Immermann is offline
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Originally Posted by Blackdog_kt View Post
Immerman, there's no reason to diss the add-on if you haven't tried it just because it's for a sim you don't like.
I didn't diss the add-on, it's the lipstick . FSX is the pig it's painted on.
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  #24  
Old 03-02-2011, 07:09 PM
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Xilon_x Xilon_x is offline
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bravo IMMERMANN a real simulplayers can appreciate any type of simulators and is not based only on a simulator.
I always said:
that there are too many childrens(16 or 14 years old) who can only appreciate the values of the game and not gaming tactics and techniques.


PLEASE this children return to play to PAC-MAN or SPACE-INVADERS OR GTA ARCADE GAME TANK YOU

Last edited by Xilon_x; 03-02-2011 at 07:11 PM.
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  #25  
Old 03-02-2011, 07:39 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Seeker View Post
FSX has multi play. Never tried it, but there's some impressive Team aerobatic films on youtube, so I don't see why the FSX ply count should be a barrier.

Of course, it's a newer engine than IL-2, but then so is CoD fish.
Have you seen FSX multi player................its a mess at the best of times, planes juddering around and warping all over the place.

Some expert here might tell us exactly what effect high poly's have on online flying.

IIRC it causes lag when in visual range.

But not 100% sure.




.
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  #26  
Old 03-02-2011, 08:32 PM
Sutts Sutts is offline
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I don't think it's the poly count that everyone's appreciating here. It's the detail they put into the systems and behaviour that makes you feel like you're operating a real aircraft. I don't think Oleg's Spit models will need much improving, inside or outside. I would like to see a faithful reproduction of the systems though and some real sampled sound might be nice too.

I've already sent a request to A2A regarding future integration with COD....haven't had any reply though. Wouldn't harm if some of you guys did the same so they know there's real interest:

support@a2asimulations.com
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  #27  
Old 03-02-2011, 11:25 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I'm just guessing but..............

That Spits poly count would probably make 5 IL21946 aircraft if not more.

Bung a few of those into the air, hmmmmm 12 v 12 and say good bye to your frame rates slide show time.




.
I'm guessing you are probably right. However, they don't have to do the 3d modeling since team Maddox is more than capable of that.

What they could do for CoD in the long run if they got some kind of contract or a deal with Oleg's team is to code/transfer their accusim module to the CoD engine if CoD will benefit from it, or simply work as a subcontractor on specific items and sub-systems if CoD already has something similar to accusim. For example, we've been told we'll have every single system in the aircraft working as it should in CoD, just with an automatic start-up/shutdown. Maybe A2A could work on optional patches for each aircraft that make a fully manual procedure available for those who want it.

I somehow got the impression from what we've been told in the weekly updates and from people who attended the Moscow and Kiev gaming expos and gave us feedback on CoD that what we're getting is already very similar to the accusim engine model, so i don't know if and how useful A2A's contribution could be on that front.

However they are still a team who knows their stuff, they have a lot of knowledge on the intricate mechanics of operating vastly different aircraft (from dead simple piper cubs to P47s and four engined propeller airliners of the 50s), plus they have access to some very good sound recordings done on real aircraft. They seem to have a certain kind of reach in the aviation community and it's easy for them to get access to real aircraft for their projects, so even if they were there simply to provide Oleg's team with accurate sound recordings it would be a beneficial partnership.
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  #28  
Old 03-03-2011, 12:12 AM
Ploughman Ploughman is offline
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Well the FSX Spit doesn't have a DM so porting it to CloD is pointless regardless of how crippling it's poly count may or may not be, I can already not shoot stuff down in FSX, I don't need that in CloD. What would be nice would be bespoke models by A2A or adaptions of the CloD models to incorporate what A2A can offer in this realm that are designed for the CloD engine.
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  #29  
Old 03-03-2011, 12:29 AM
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Sokol1 Sokol1 is offline
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Quote:
Better if A2A guys have modeled Margaret Horton to hold this Spit tail.

Sokol1
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  #30  
Old 03-03-2011, 01:24 AM
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Even at my age it would be a treat to see Spit Girl with a short skirt holding down that tail section
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