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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 01-19-2011, 03:40 PM
Triggaaar Triggaaar is offline
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Originally Posted by addman View Post
Buy the best you can, for the money you have! How hard can it be?! Geez...
It's just not that simple - when buying the best you can, what percentage of your budget do you spend on your CPU and what percentage on your graphics card? The answer will depend on the game you want to play, and we are expecting this air sim to benefit from CPU power more than your average FPS. Once some specs are released people better guess what system will be best with their budget.
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  #22  
Old 01-19-2011, 03:45 PM
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mazex mazex is offline
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Well, the suggestion to use the Igromir spec as a minimum sounds good, but other than that, why not wait and see? This forum will be full of posts day one of persons sharing their experiences, be sure Do like Oleg said and wait until the release before buying a new rig... Being a developer myself I guess much of the work now is optimisation so they probably don't know it themselves now. Every day they hope to find the magic trick that increases the fps 30 percent with the same quality. That's what you do the last months when all features work without major bugs... Squash bugs and find smart solutions to improve the performance.

I sit on a rather old rig (Core 2 duo 3.3, GTX275, 6gb ram) and guess it will work... If not I am pretty sure a new graphics card will be enough to give me the fps needed to enjoy it...

Last edited by mazex; 01-19-2011 at 03:50 PM.
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  #23  
Old 01-19-2011, 05:55 PM
Chivas Chivas is offline
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As I recall, firstly there were real problems with stuttering over land with that spec, and secondly, we don't know how much the software has been optimised and/or revised since then. So no, that isn't a 'minimum system requirement'. It is a guess.

More to the point. Ubisoft are trying to take orders for software without providing a spec. Does anyone really think this is a sensible business practice?
There were real problems with stuttering at the Russian expo. This was explained as systems with only 2 gigs of memory. Since then Luthier stated the optimizations have gone rather well. I'm sure they will still be optimizing until the end of February when they have to send in the final copy for pressing.

There is no problem with Ubisoft taking preorders. People with decent systems or people who understand they might have to build a new system will happily preorder the new game. People who are concerned their system won't stack up and aren't planning to upgrade can simply wait a month or so for the system specs. I have a decent system and plan to upgrade it even further, but I'm not planning to preorder for a month or so and will still get the sim the same time as people who preorder now. What's the big deal?
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  #24  
Old 01-19-2011, 06:17 PM
genbrien genbrien is offline
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Originally Posted by Chivas View Post
There were real problems with stuttering at the Russian expo. This was explained as systems with only 2 gigs of memory. Since then Luthier stated the optimizations have gone rather well. I'm sure they will still be optimizing until the end of February when they have to send in the final copy for pressing.

There is no problem with Ubisoft taking preorders. People with decent systems or people who understand they might have to build a new system will happily preorder the new game. People who are concerned their system won't stack up and aren't planning to upgrade can simply wait a month or so for the system specs. I have a decent system and plan to upgrade it even further, but I'm not planning to preorder for a month or so and will still get the sim the same time as people who preorder now. What's the big deal?
+1 qft
anyway, we're 99% sure that it'll be CPU dependant, so if you dont have at minimum a Core2Duo than I think you should same some money
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  #25  
Old 01-19-2011, 07:27 PM
Coen020 Coen020 is offline
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Think about it guys, not many gamers play sims now a day, i would say a mere 12% or something, add to that, that not many gamers have heard of this game yet (maybe some good marketing will still come, who knows? doubt it IMO)

So why in hell would Oleg make a sim that's only for those with the most extreme N.A.S.A pc's and have a situation like Crysis had when it was just launched.

So from only those 12% simmers only half of them would be able to play the game properly.

Maddox Games + Profits = none


anyway, i dont thinks it's stupid to worry and therefor i dont think this thread is useless. i just think you don't really have to worry that much.
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  #26  
Old 01-19-2011, 08:10 PM
kimosabi kimosabi is offline
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As far as my own predictions come, I'm quite sure that multicore processors will be utilized. I think that was also stated by a dev some time ago. So a Quad core processor(which is kinda becoming the norm) is a good place to start IMO, since that's the route the gaming industry in general is taking nowadays. It will most probably not be able to utilize hyper threading(higher end i7's), no games are yet and there's only a small handful of games out there that can utilize even four cores still. Threading a game engine is no trivial feat of software engineering.

I have almost the same rig as you Genbrian, but a 5870 1gb and 8gb ram. If I can't max(or atleast close to max) CoD:IL-2, I'd be very surprised.
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  #27  
Old 01-19-2011, 09:26 PM
Codex Codex is offline
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Why is everyone so fixated with minimum specs!? All it gives you is minimum performance.

Wait for the thing to be released, look at the minimum and then go three levels up. Anything else means you're compromising.

Last edited by Codex; 01-19-2011 at 09:29 PM.
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  #28  
Old 01-19-2011, 09:39 PM
genbrien genbrien is offline
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Originally Posted by kimosabi View Post
As far as my own predictions come, I'm quite sure that multicore processors will be utilized. I think that was also stated by a dev some time ago. So a Quad core processor(which is kinda becoming the norm) is a good place to start IMO, since that's the route the gaming industry in general is taking nowadays. It will most probably not be able to utilize hyper threading(higher end i7's), no games are yet and there's only a small handful of games out there that can utilize even four cores still. Threading a game engine is no trivial feat of software engineering.
+1

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Originally Posted by kimosabi View Post
I have almost the same rig as you Genbrien, but a 5870 1gb and 8gb ram. If I can't max(or atleast close to max) CoD:IL-2, I'd be very surprised.
The only think that I fear that could lower my perf with the game is my 4gb of ram. Tried to search for 4 more GB of the same Mushkin ram but it's discontinued....

And please people, if you buy a new system with a new OS, dont buy a *@&$*@$ 32bit...
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  #29  
Old 01-19-2011, 10:41 PM
WTE_Galway WTE_Galway is offline
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No one ever answered my question about when the iphone app version is due out.
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  #30  
Old 01-19-2011, 11:07 PM
Biggs [CV] Biggs [CV] is offline
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Originally Posted by WTE_Galway View Post
No one ever answered my question about when the iphone app version is due out.
Dec 21st, 2012.
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