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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 12-27-2010, 01:45 PM
1.JaVA_KEBEN 1.JaVA_KEBEN is offline
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Join Date: Jul 2010
Posts: 7
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in the first picutere everything oke , game runs fine ...in the second picture ther come the freezes and stutters
Attached Images
File Type: jpg nieuwe instal , online , prima.jpg (708.7 KB, 14 views)
File Type: jpg OP 500 METER MET MED WOLKEN.jpg A.jpg (736.2 KB, 21 views)
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  #22  
Old 12-27-2010, 02:26 PM
SEE SEE is offline
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Posts: 1,678
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Some of your .ini settings don't match up with example config.ini files I have seen for later Nvidia cards (e.g. I had problems with Effects=2) . These may not be responsible for your probs but pretty sure you will get pointers in that respect.
I hadn't a clue that incorrect 'Sound' settings could cause 'stutters'. I have disabled Hardware Acceleration for the time being and will watch this thread with much interest and see what else can cause the dreaded 'stuts'!
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  #23  
Old 12-27-2010, 02:35 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Posts: 939
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I really see no big issues in your conf.ini, except maybe the processor core setting.


Quote:
Originally Posted by 1.JaVA_KEBEN View Post
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[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1 <--- are you using the ingame voicecom?
RadioEngine=2
MusicVolume=10
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=9
SoundMode=2
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=7
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
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[rts]
ProcessAffinityMask=14 <----- 14??? Better put 3 in here... two cores should be more than enough. See the posting of FG28_Kodiak above!
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
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.
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[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
<---- these two can suck down lots of FPS sometimes, but should produce stutter as you describe it.
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
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  #24  
Old 12-27-2010, 03:16 PM
1.JaVA_KEBEN 1.JaVA_KEBEN is offline
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Posts: 7
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Quote:
Originally Posted by FG28_Kodiak View Post
try another core of your Prozessor
In conf.ini delete the ";" before
;ProcessAffinityMask=1
possibles values:
1 = force core 1
2 = force core 2
4 = force core 3
8 = force core 4
3 = force cores 1 + 2
15 = force cores 1,2,3,4

As alternative you can change your Energy saving options.

Can you post your conf.ini?
i have a six core processor , work this numbering on a six core ?

i'm going to make a test

lets hope it work's
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  #25  
Old 12-27-2010, 04:30 PM
KG26_Alpha KG26_Alpha is offline
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Location: London
Posts: 2,805
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Set IL2 1946 only to run on a single core.

EG: ;ProcessAffinityMask=2

Remove the semi colon ; in front of the string.

Last edited by KG26_Alpha; 12-27-2010 at 04:32 PM.
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  #26  
Old 12-28-2010, 10:39 AM
Gel-ler's Avatar
Gel-ler Gel-ler is offline
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Posts: 17
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Hi Keben!
Once I have reed somewehre, that in Nvidea control panel you have to set the global settings as same as your aplicative settings(il2 1946 in case).
I have done that, and didn´t tested it, and for some motive have lefted the game and forgoten what I have done!!!
This was the begining of a lot of stutters, it was very sad that everyone were playing just fine in windows 7 without trouble, ecept me.
Frustated with my rig and my settings `til I have found wath I have done
it was just to reset the global settings in Nvidea control panel to the game to run smooth ( have put there AA end AF as same as in the aplicative)!!!
I hope it will help!
Sory about my poor Inglish I´m not a native speaker!!!
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  #27  
Old 12-28-2010, 10:46 AM
Flanker35M Flanker35M is offline
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Location: Finland
Posts: 1,806
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S!

With IL-2 and NV, turn OFF Threaded Optimization and CUDA as it does not get boost of them. Also in BIOS turn off HPET(High Precision Event Timer) as it causes latency spikes on some systems. Cures some of the stuttering.
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  #28  
Old 12-28-2010, 12:10 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Posts: 174
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I never had freezes for a very long time.

Now with 410 something has changed to the worse in this particular matter.

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=19
localPort=21000
remotePort=21000
SkinDownload=1
serverName=War at Central Med 1943 (Fictional) ZUTI's Mov Objects
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5
checkruntime=2
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1
checkClientTimeSpeed=0
checkRuntime=2

[chat]
region=(dx=0.859375,dy=0.071875,x=0.0,y=0.0)
adr0=ALL
msg0=ThankS!\u0020for\u0020the\u0020Game
adr1=MY_ARMY
msg1=Achtung\u0020Stupifire!!!
msg2=---->6666666!
msg9=Thank\u0020you\u0020for\u0020Flying\u0020ZG52 \u0020-\u0020Beverages\u0020will\u0020be\u0020served\u002 0right\u0020after\u0020take\u0020off.
msg3=Remember\u0020-\u0020Restarting\u0020a\u0020mission\u0020is\u0020 like\u0020answering\u0020the\u0020phone\u0020while \u0020sex\u0020-ruins\u0020all
msg8=\\\\W/elcome\u0020S!
msg4=<obj<red
msg7=Flying\u0020turkey\u0020doen't\u0020go\u0020v ery\u0020fast
msg5=<obj<blue
adr2=\\
msg6=\u0395\u03C5\u03C7\u03B1\u03C1\u03B9\u03C3\u0 3C4\u03C9\u0020\u03B3\u03B9\u03B1\u0020\u03C4\u03B F\u0020\u03C0\u03B1\u03B9\u03B3\u03BD\u03B9\u03BF\ u0020...

[game]
Arcade=0
HighGore=1
mapPadX=0.68046874
mapPadY=-0.051041666
viewSet=48
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=300000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=8
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
[QMB]
PlaneList=1
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