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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 12-17-2010, 02:32 PM
1.JaVA_Jojo 1.JaVA_Jojo is offline
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...THIS update is the absolute WOW! moment so far!

To me at least! Great stuff !
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  #22  
Old 12-17-2010, 02:35 PM
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T}{OR T}{OR is offline
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Thank you for yet another update. Few questions:

Is this smoke coming from the exhaust because the rapid/sudden throttle changes? If so, massive thumbs up!

Am I right in presuming that various exhaust colors shown here are dependent on the mixture settings (together with RPM of course)?

Glad you removed the overdone reflections on the fuselage.


EDIT: Doh! I just spotted the 'speedbar' in the lower left parts of the screenshots.
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Last edited by T}{OR; 12-17-2010 at 02:52 PM.
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  #23  
Old 12-17-2010, 02:38 PM
Foo'bar Foo'bar is offline
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The 110 is looking incredible good. The exhaust flames are looking very realistic!
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  #24  
Old 12-17-2010, 02:41 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Hi,
today here is the result of our discussion from last Friday.
Variois of exhausts at different RPM, etc:
Thanks for the response Mr Maddox!

Shots 1-3 showing the pitch, throttle and mixture settings relative to the exhaust flame are really informative.
It's interesting to note that in shot 4, the mixture is at 125%, producing bright yellow flame.
Are the shots of the 109 and 110 also due to incorrect mixture settings?
Thanks Again!

P.S. I eat humble pie

Last edited by ATAG_Dutch; 12-17-2010 at 03:49 PM.
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  #25  
Old 12-17-2010, 02:42 PM
IbnSolmyr IbnSolmyr is offline
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Very nice ! Again, thanks a lot for your work !
I'm not an expert so will avoid to say too much about it, but 2 things :

1) I believe there was a bit less yelow on the videos posted, but i know it depends on what exactly are the conditions, so i say this just for the generality.
2) On your screens, most of situations aren't really in the dark. Will it be such as visible in these daylights ? Is it normal ?

And 2 other things, please :
1) Could you post a vid in diferent lighting conditions ? (for instance 1 in the night, 1 in the dark, and 1 in the daylight..) And could you explain us how much you'll try to modelize the different technical parameters for that ? (as said above)
2) I know it's off-topic, but, please, could you tell us if the maps will stay based on the modern ones ? It's something very important for a lot of us, and if there is no hope to get some historical maps, we would like to know...

Great work, you and co are the best of the best, still and .. for ever ?
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  #26  
Old 12-17-2010, 02:45 PM
easytarget3 easytarget3 is offline
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thank you! It looks amazing! I saw a mod that did similar effects in Sturmovik 1946, was it possible?

have a nice weekend
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  #27  
Old 12-17-2010, 02:46 PM
Sternjaeger
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Oleg, it all looks nice, but the best way to judge it would be to see a video in action.

SJ
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  #28  
Old 12-17-2010, 02:54 PM
katdogfizzow katdogfizzow is offline
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wow that is looking really good!
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  #29  
Old 12-17-2010, 03:03 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Quote:
Originally Posted by T}{OR View Post
Thank you for yet another update. Few questions:

Is this smoke coming from the exhaust because the rapid/sudden throttle changes? If so, massive thumbs up!
If that's true (and I imagine it is with all the other detail) - online dogfighting just took another great leap forward!

A-W-E-S-O-M-E!

Love the aircraft textures too! The Ju-88 canopy looks real. Sometimes it's just difficult to imagine the reality running in front of my face on the monitor. SOW looks more like a movie than something I can actually interact with!

S!

Gunny
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  #30  
Old 12-17-2010, 03:28 PM
camundahl camundahl is offline
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Oleg, the amount of detail you put into your work is amazing.

The fact that you listen and take community feedback seriously just makes things even better.

I have the money ready when you are ready, Oleg.
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