Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #21  
Old 08-05-2010, 04:06 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by JOED70 View Post
From My long ramble above , I am curious to know what your guys thoughts are on the Gravity settings for the differnent modes . That and the fact that if the Ground scores more damage the the attacking aircraft the ground wins ie crash no kill credit . lets say my 109 has a 1000 points of health Gilly comes along in his spit and blasts the hell out my wing with those lead peppering brownings of his that he so dam good with for 425 points My 109 flips over and augers in the ground now scores 475 points damage thus we get a crash not a well deserved kill. I think this is why the water seems to elimnate alot of the no kill crashs it seems to do no or very little damage .

thoughts???
I get the feeling that the gravity is the same thru all 3 modes, I could be very wrong but I can't tell the difference between an Arcade flat spin and a Sim one, you never really fall out of the sky like a stone. You're probably right about the damage system. You can land on water and not die till you go under (very quick!) It would make sense if it was based on a points system. I try and look to sse what damage I've got just before I go down and I've had 2 black wings, crashed and still not had the kill credited to the other guy.. I guess the colour coded damage is more to do with how it affects flight and a possible points system to work out when you're dead and who did it?
The saving grace is that it's one of those issues that everyone has to deal with and eventually you just end up laughing to yourself about how much lead you put into someone and still don't get a kill for it.
Reply With Quote
  #22  
Old 08-05-2010, 04:41 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
Approved Member
 
Join Date: Aug 2009
Posts: 395
Default

Quote:
Originally Posted by olife View Post
hello bud

yes i remenber my neighbour had an amstrad 464 and we played a lot harrier attack too!!!green and black screen!!!what a very nice recollection!!and not a blue ray disk!!lol...but a cassette and easy to "pirat" with a double cassette recorder!!!lol!!!!
Five minute load times only to get the dreaded Read Error B.

Reply With Quote
  #23  
Old 08-05-2010, 10:15 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by Zatoichi_Sanjuro View Post
Five minute load times only to get the dreaded Read Error B.

Spectrum..
I remember dreading it as the end of the tape approached because you never knew if it was actually loading, or if it had crashed 10 mins ago and was just pretending to load... or the joy of getting past the bit of the tape where you knew it crashed nearly every time because thats where it chewed it up..

Jeez, the shit I had to put up with as a child.
Reply With Quote
  #24  
Old 08-05-2010, 10:44 PM
Gilly Gilly is offline
Approved Member
 
Join Date: Jan 2010
Location: 30,000ft+
Posts: 996
Default

Quote:
Originally Posted by Zatoichi_Sanjuro View Post
Five minute load times only to get the dreaded Read Error B.

Anyone play Gunship with it's lenslock system where once you'd got through the
terror of loading you had to hold up a little plastic lens provided to decipher the code presented- the frustration of crappy illegible letters drove me insane! As you say winny the crap we put up with.....
Reply With Quote
  #25  
Old 08-05-2010, 11:50 PM
JOED70 JOED70 is offline
Approved Member
 
Join Date: Feb 2010
Location: Halifax NS Canada
Posts: 201
Wink

Gilly
You had a red plastic lens you lucky dog you we had to poke our eyes with forks if we wanted to decode hidden secret msgs
Reply With Quote
  #26  
Old 08-06-2010, 07:39 AM
bobbysocks's Avatar
bobbysocks bobbysocks is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,851
Default

Oh you had forks? we had to use broken pop bottles we found on the road. and you try to tell the young people of today that....and they wont believe ya
__________________
Reply With Quote
  #27  
Old 08-06-2010, 07:47 AM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by bobbysocks View Post
Oh you had forks? we had to use broken pop bottles we found on the road. and you try to tell the young people of today that....and they wont believe ya
You had pop bottles and roads??!!! you lucky barstards! etc..
Reply With Quote
  #28  
Old 08-06-2010, 07:47 AM
bobbysocks's Avatar
bobbysocks bobbysocks is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,851
Default

and now for something completely different.....

!
__________________
Reply With Quote
  #29  
Old 08-06-2010, 08:43 AM
vdomini vdomini is offline
Approved Member
 
Join Date: Feb 2010
Posts: 240
Default

Oh cool that's a good retro game topic!!

I remember my first sim game was on a Olivetti Pc-1 8088, it was called F16 Falcon, i was playing in CGA graphic mode....lol


I've had a zx spectrum too... i loved that computer, but one day it broke

Last edited by vdomini; 08-06-2010 at 08:50 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.