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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-16-2010, 02:10 PM
luthier luthier is offline
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Originally Posted by Splitter View Post
Luthier, post the video. Olegg is on vacation and we'll never tell so he would never know . It'll just be our little secret, k?
I gotta make it first.

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Originally Posted by csThor View Post
Uh, Ilya ... Do I detect the beginnings of the fighter markings on that 109 in the background (with the burning Wellington)? Or is that still a placeholder?
It's working perfectly. I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.

I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)
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  #2  
Old 07-16-2010, 02:13 PM
Foo'bar Foo'bar is offline
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Originally Posted by luthier View Post
I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.
Ilya, it isn't to late at all. We all are sitting in front of our displays keep on posting!
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  #3  
Old 07-16-2010, 02:38 PM
w1nd6urfa w1nd6urfa is offline
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Originally Posted by luthier View Post
It's working perfectly. I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.
We will be here Monday when the bug's been fixed
ANy chance of a repost?
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  #4  
Old 07-17-2010, 11:25 AM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by luthier View Post
I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)
I know the Luftwaffe had all kinds of funny markings, but the RAF had some interesting variations too: several different fuselage roundels, tail flashes and fonts for the squadron codes, and mirrored camo pattern (A- and B-scheme for even and odd serials respectively). Are the planes to include some of that diversity?

Oleg has stated that there will be a simplified skinning process, with rivets/lines/wear, markings and camo paint all in different layers. Can you tell us which of these layers you plan to make available to skinners? Will the layers be laid out in the same fashion as in IL2, with the plane "unfolded" over a picture file??
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  #5  
Old 07-16-2010, 02:07 PM
Foo'bar Foo'bar is offline
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Originally Posted by splitter View Post
luthier, post the video. Olegg is on vacation and we'll never tell so he would never know . It'll just be our little secret, k?
haha!
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  #6  
Old 07-16-2010, 01:56 PM
Zorin Zorin is offline
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Originally Posted by Vulcanel View Post
Nice update, thanks for feed us...

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!
They are all build to scale, don't worry. It is most likely a camera lens distortion causing this.
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  #7  
Old 07-16-2010, 02:28 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Vulcanel View Post
Nice update, thanks for feed us...

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!
It's the lens.
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  #8  
Old 07-16-2010, 03:33 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Vulcanel View Post
Nice update, thanks for feed us...

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!
Most of the scales are right in IL-2. Is there a specific object that is a problem (I know there were one or two).

Most people are surprised to find out, for example, how small some World War II era tanks really are. They aren't as big as a modern MBT. Some aircraft really are that "big" or "small".

In any case it's been pointed out before and Luthier did again that the modeling is down to a very precise level this time. I don't see ANYTHING out of scale. What do you see?
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  #9  
Old 07-16-2010, 03:44 PM
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Pato Salvaje Pato Salvaje is offline
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Really GOOD work!! thak you Ilya!!
Keep the good work! and
We´d be waiting for this "extra" release...
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  #10  
Old 07-16-2010, 03:46 PM
C_G C_G is offline
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The flames are SOOOO much better with those "stretchy" flame streaks pulling backwards due to the airstream... I think that given the amount of flame the smoke is good too, especially when it's noted that the smoke trails left by the other two burning aircraft in picture #4 seem to attenuate quite quickly (though that may be a function of the LoD).
In any case, the updates are really beginning to whet my appetite! It's looking seriously AWESOME!
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