![]() |
|
#1
|
||||
|
||||
![]()
a quick question. will it be worth it to buy a DX11 video card? what do you think? any sims coming along that would really benefit from DX11 over DX10?
thanks Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#2
|
|||
|
|||
![]()
Oleg says that Storm of War will use DX9, DX10 and DX11 rendering capabilities. That sounds pretty fantastic to me. There are some great possibilities included there.
Personally I'll be waiting to see what all comes of it and maybe in a couple of years I'll build a new system. I wouldn't rush out to buy one of the early DX11 cards just yet. On the other hand if you just have to have the best thing running right now... then go nuts ![]()
__________________
Find my missions and much more at Mission4Today.com |
#3
|
||||
|
||||
![]()
As I understand it, some of the early dx 11 games with early cards, slow down a lot compared to dx 9 (and maybe dx10) on the same cards and games. Whether that will change when programmers get more used to dx 11 I don't know, it could be the difference will change due to drivers, or that later cards will be better optimised for dx 11.
|
#4
|
||||
|
||||
![]()
I wish Oleg would drop a clue. I wonder if SoW will be a whole new experience in DX11 versus DX10, or just a few small enhancements here and there. Some say even tessellation won't be in great content in SoW. The reason for my question is the dropping price of the GTX285. But maybe the 5850 is still the better buy. I don't know.
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#5
|
|||
|
|||
![]()
Some are saying the ATI cards are way ahead of even the absolute latest nVidia cards. I've see-sawed back and forth between the two but it's worth looking at both camps right now too.
I just wonder if DX11 is too slow for the current batch and that the next batch will be just fine. It's like my old Radeon 9700Pro with DX9 features that it did well but was at the very cutting edge.
__________________
Find my missions and much more at Mission4Today.com |
#6
|
||||
|
||||
![]()
I think the situation at the moment is just "not enough information". That will hopefully sort itself out in a couple of months.
|
#7
|
||||
|
||||
![]()
i suspect it will come down to the first buyers/reviewers doing fpsec comparisons in dx9, 10, 11, and seeing which gives the best compromise between speed and quality
but i agree, some indication from oleg on what version of dx he is aiming at optimizing for would be helpful. with the current changes in combining various different versions of the game engine elements (see most recent comments from oleg today), he might not know yet himself |
#8
|
||||
|
||||
![]()
I found the test of DX11 to be interesting. [H]ardOCP tests the title "Metro 2033". Interesting: http://www.hardocp.com/article/2010/...rformance_iq/1
for the low-down you can go directly to the "conclusion" page in the drop-down menu. Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#9
|
|||
|
|||
![]() Quote:
A better experience.. yes. DX10, DX11 doesn't give you an alternate game. The hype behind DX10 around the release of Crysis was one of the biggest bloopers, seeing as DX9 could do everything promised as Dx10 exclusive a long with the whole 64 vs 32 bit mishap. And yet today the difference between dx10,9 is slim, even more so between 10,11. We'll see eventually if the developers can utilize tessellation etc with dx11 a lot better. I'd probably wait and see to be honest, Oleg haven't revealed much regarding this. |
#10
|
||||
|
||||
![]() Quote:
![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
![]() |
|
|