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#21
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see you next friday!
Last edited by nearmiss; 03-05-2010 at 02:54 PM. |
#22
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Personally, I really enjoy all those little teasers you show us coming together into something really big. I love those subtile details that are barely noticed, but make it so much more realistic.
And if somebody doesn't like it, well, nobody forces you to watch them - wait until the official advertising starts and watch in amazement. But if you don't like what's being posted until then, should still show some respect and a social sense to not blow the party everybody else. Thank you. Last edited by nearmiss; 03-05-2010 at 02:54 PM. |
#23
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Details are everything for a SIMULATION : so I will look at the accuracy of the landscape textures palette choice with as much enthousiam as I appreciated the realistic movement of these antennas
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#24
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Dear Oleg,
as you maybe remember I told you on your photo forum that I work in the movie industry. My identity is not important for the public on the forum, and really doesn't make any difference here. Anyway, I had several times the occasion to read internet critics about WIP stuff or finished stuff I worked on, and several times I was astonished of the "interpretations" of "facts" some people seem to have with 100% conviction -- just that they were plain wrong -- because I actually knew the real facts. On some occasions it can hurt, and sometimes I posted back. The "public" is a strange animal - to be handled with extreme caution. Love and hate are close together. Some people just think you "owe" them something personally. Not unlikely a guy who thinks he already paid you for a job and you better get it done, or...! Of course they live in a fantasy world with an idea of a personal relationship that only exists in their head. Read it, take a walk, come back, laugh about it, and continue to do exactly what you want. Best strategy. The update you posted is really nice. I am extremely impressed by the physics that affect even vehicles that way. I can only imagine what this means for the rest of the game world in SOW -- and that is for me, the real good news. Keep it coming! |
#25
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Thanks for the update Oleg I am sure that the game engine will be used for a lot of other games thanks to the accurate detail of you models
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#26
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I'm impressed about the Panchard's lighting and it's specular reflection. Is this what I can expect ingame? The painted surface of the vehicle is looking very realistic imho.
Oleg please check private email. |
#27
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I can see those antenna bending from the concussion of a bomb blast
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#28
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Lookin' good, lookin' good. I've just started waiting, or looking forward, to this game so I haven't had the chance to get all grumpy about anything yet.
![]() Love the damage detail on that 111, I might start collecting holes when it comes out. To see how many you can get and still be in the air. |
#29
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#30
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thanks for the update Oleg.
Last edited by nearmiss; 03-05-2010 at 03:02 PM. |
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