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#21
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Dont blame coders please ![]() |
#22
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Links found:
http://riseofflight.com/Forum/viewtopic.php?f=49&t=5560 http://simhq.com/forum/ubbthreads.ph...2920791/3.html Great news! ![]() I'll buy it as soon as this happens. Your turn now Ubi. |
#23
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This may be fine for the average game - but it will kill the sim industry. We rely on having stable installs without automatic patching (so that we can customise the install carefully), and the community relies on having new people be able to buy second-hand copies of games often ten years after they ceased being sold by the original distributor.
It is potentially almost as much of a disaster as the EA debacle (which almost killed the genre and took out 75% of flightsim studios). This is one more case of the high-development cost, large studio, low replay value, consol style game industry's philosophy being misapplied by management. This will also make it impossible to play using offline (stable) machines or in areas where dial-up connections are the only ones available. If need be I'll forgo SoW and just send Oleg's team a cheque to show my support. I may as well not enjoy the sim if the industry is doomed anyway! Hysterically, -Avimimus |
#24
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![]() http://simhq.com/forum/ubbthreads.ph...ml#Post2946149 I'm optimistic, but I'd still prefer to see an announcement from neoqb. Last edited by tagTaken2; 01-28-2010 at 08:53 PM. Reason: Way behind the curve. |
#25
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Who will be publishing Storm of War mainly - 1C Publishing? I hope so.
It is not true that people ONLY pirate things they would never buy. People have various motives and values. Some think it's always ok to not give and only take because it is possible. Some think that which is illegal is always immoral no matter the actual ethics (after all, many evil things are legal). Some people would like to pay for all the things they copied and played through and enjoyed, but don't believe they can afford to do that in every case. I used to copy most things I played in the past. Then (long ago) my favourite gaming studios ever, Looking Glass, went bankrupt, and I had not paid for my favourite games ever. A wake up call. I even bought it later, even though it was already too late. Mmm the Thief Collection... Since then, I end up buying most of the games I really enjoy playing (the rest I just abandon after trying for a short time). But one thing that I find very discouraging from buying is retarded copy protection systems. I only bought SH3 after they patched it out, and SH4 I bought to show my support but the copy protection really pissed me off, and I barely played it. I'm much happier and likely to hand over my money to the companies that won't try to make my enjoyment of the product I paid for worse. I think online activation is something I can accept very willingly - it's so easy to find time to get online just for a moment to activate it. If they want, they can require an activation once every month even, with the IMPORTANT distinction that it does not just stop you from using it if not activated past the date, but instead will cease functioning after 2 weeks if not activated. Most people would get online that frequently at least, so it's not intrusive. Any more than that and I rapidly start getting a strongly negative opinion of the product as a whole, and don't want to encourage that sort of behaviour for any publisher doing that. |
#26
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Jason from 777Studios is the US publisher of RoF and has commented on this in the SimHQ forum. RoF's online requirement will end for off line play. To what extent it's not determined.
http://simhq.com/forum/ubbthreads.ph...ml#Post2946149 Last edited by Robert; 01-29-2010 at 09:55 AM. |
#27
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How much time is going to deal Oleg with this kind of people ?
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#28
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I am not trying to frighten anyone, but absolutely definitely, in no case will I buy any game that requires a constant internet connection, unless it is essential for a gameplay.
For exactly that reason I did not buy the Rise of Flight. They are quite happy with their decision, I am quite happy without their game... total satisfaction... ![]() Need I post a photo of the row of Il-2 boxes (AFAIK, I do own both of them, just being away from home), jewel cases with mission packs, Platinum collection, etc. on my shelf ? ![]() Last edited by =FPS=Salsero; 02-06-2010 at 07:23 PM. |
#29
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Well, it's too bad that all the attempts of making good and non-intrusive DRM systems fail... It feels like the online authentication variant is the only one that really works in the long run, and I don't mind if games use it to get the money needed to develop niche games. Sure - thats easy saying sitting on a 100 Mbit fibre connection that is rock solid and never goes down (great telecom infrastructure in Sweden - maybe 2 hours of Internet downtime in 3 years...)
Edit - happy owner of RoF, and plays Silent Hunter III regularly with no Starforce problems... Will buy SH5 and SoW too (which probably will have some online authentication system to - at least for multiplayer). Last edited by mazex; 02-04-2010 at 07:34 PM. |
#30
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![]() Adobe Photoshop and Corel Painter have 'licensing' (i.e. DRM) software running constantly on one's computer as 'services' if the programs are installed. Very shitty stuff. No matter what copy protection system, everything can and does get it's DRM removed if it attracts the attention of talented software engineers, and VERY ironically it makes the user distributed versions more desirable to acquire than the publisher distributed versions. Something has gone wrong when the officially distributed version (which they want money for) is inferior to the free versions. At least with the Silent Hunter series one gets a peachy map in the DVD case (I love those things!) |
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