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#21
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100% agree, but in an optimistic way if that helps my defence at the Kangeroo court.
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#22
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nope...it wont
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#23
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Some people just can't see anybody happy with the things as they are and have to pour their pessimistic dog-turd to pull everybody down to their level.
It is just boring, as them are going the easy way, as it is much easier to gain enemys as to gain friends.
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#24
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Some people are just expressing there views and their honest opinions, others feel they have to rubbish them.
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#25
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Let Oleg team make their work. It's great
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#26
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I agree, what Oleg has done so far is very good. Its what we haven't seen that is the intersting bit.
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#27
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We know that under the skin everything is getting tweaked, improved and added to, but now the computers actually have the power to shift Polygons around with ease, and following my example of CoD, surely the detail (not just poly count) can be given a slick coat of paint? When I 'interviewed' Oleg he talked of skinners being able to work with 4096x4096 skins...can you imagine the detail? So with a higher poly count on the aircraft models, surely it's not expecting to much for the environments and paintwork to look significantly more improved than IL2? CoD had a low Poly count when released, but the actual game and lighting effects more than made up for this, along with the story. Now, SoW already has a solid story to follow, IL2 had the low Poly count, so now SoW can have the High Poly count, and lighting effects brought up to date in 2010, should surely allow Radiosity and Caustics along with HDR? I hope that explains the reason I chose CoD as the example? With advancements in graphics, environments should be so-much more improved. Proper low-lying patches of fog with burning fires marking runways, real time weathering of aircraft skins and interiors, glints of light off glass and metal, rain on the cockpit that is affected by air-speed, smoke hanging and spreading in the air above cities indicating where the action is, smoke pots laying smoke cover over cities, the list can go on, but all of these are graphic updates that can now be incorporated into SoW as Computers can now handle this intensive processing. When IL2 came out it pushed PC's, some to the limit. This is what I would expect of SoW too! So it should be playable at 1600x1200, but in about 5-years time resolutions over 2000 and everything switched on will be possible. If I hark on about graphics, it's because that's my first point of contact in a simulation/game. What I see involves me in the game, what happens after is the next part of the immersion and this is all retrospective, so going back to CoD 1, that was immersive, the graphics were amazing, the story was very well written and the sounds too held me in there. Look back at it now, and it looks a little ragged compared to now, but it still is strong in story and sounds (and game-length too). So IL2, amazingly still looks superb for a flight-sim released so-long ago, the audio is weak but the foundation of it's,origins (story) is WW2, and that hold an interest with most people who are on this forum. So SoW should be graphically superior, audibly greatly superior (oh for real engine sounds to be incorporated) and the story of the battle of Britain is undisputed in it's pedigree. I'm not, I hope, asking too much to expect this new sim to have lots more bells and whistles in comparison to Il2? 2) I misunderstood that Oleg had said patch 4.09 would not be released until SoW reached a certain stage of development. I didn't realise Team Deadilus had taken over IL2 completely now. 3) I do appreciate the fact that these guys are developing one of the most anticipated Flight Sims of modern times and I think that there-in lies my greatest frustration. As much as we would like to think that the Flight Sim market is incredibly popular,it would be very blinkered to say that was true. Of-course and as we are discussing this on a flight-sim forum, we all have our own yearning for the latest and greatest sim to arrive from Oleg. The problem is, we all know that this exists. Now, I take a screen-grab of a Tiger Moth to a group of my friends, who have no interest in flight-sims, they look at it (I actually did this yesterday) and go, "looks like IL2, so why would I buy it?" Now, I then showed them the Spitfire and Stuka images, and they asked me what Sim that was from because they looked brilliant! They couldn't believe it when I said it was the same game! So, how do I (we) attract more players into the virtual skies, how do i get people looking forward and anticipating this game as much as we are? Well, let me take some real, in-game footage to them, put it on youtube (HQ), just start raising expectations of people outside of the 'base' community and try to grab newcomers interest. When all is said and done, no-matter how you want to consider it, Still images and videos ARE advertising for the game, and if these are good or great, people pass them around to their friends and it becomes a type of viral marketing..in a good way! I appreciate the comments of being a long standing community member, and for that reason, and I have already stated this, I would be more than willing to create a video, for marketing, showcasing features of SoW...FOR FREE!! That offer, made at-least a year-ago, still stands. For now though, I want to spread the word about SoW, so please can we have some images and footage (like the Spitfire and Stuka with light effects) so that people can see this could be an essential purchase. Sorry for standing on my soap-box a little, but I fell strongly about this, I really do. Cheers, MP. Last edited by Mysticpuma; 01-18-2010 at 03:44 PM. |
#28
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I agree with your post mystic 100%, however i truly believe that we will not see any real time footage for a considerable time because imho its simply not done. So far we have only seen 20% or so of what will be in the finished Sim and yet some forum users suggest its 90% or more finished. Obviously Oleg could be holding back but I cannot see any logic in this although others have tried too give there own interpretations as to why we have seen so little.
I would like to see at least some of these within the next few months, A map of Britian Any finished Terrain Aircraft moving damage models (smoking or burning/exploding aircraft) Single player content weatherd aircraft In game menu / interface system spec's dedicated website Any video footage from realtime enviroment Terrain of london or indeed any town or city Any sounds from within the game Weather/ or weather effects / clouds etc Campaign details mission builder/quick mission builder |
#29
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If you watched the hanger door video, you were inside a rolling aircraft
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#30
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@SlipBall
There are people that want to see a finished product 7 months before it is finished. i can't imagine what those people think olegs team will be doing in their world within the next 7 months when everything is already done????
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