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#21
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AFIAK Oleg stated that there will be models of other players visible in multi crew aircrafts.
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#22
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Thanks for the info Foobar, either i never saw it, or i didn´t remember it.
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#23
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Those who keep saying that there is no time to model and program some animations of a pilot hence it shouldn't even be tried to be implemented are just selfish and manifest a tendency to enjoy interdicting something that might appeal to someone else.
Lets clarify a bit the things. -No one says here of a pilot always in cockpit. Those who don't like that option at all or momentary could press the toggle button to remove it or set the default stance as removed in options or config. If you need to see rudder pedals moving (and somehow you dont see them because of the legs) and you need to interdict the whole idea of having the pilot animated inside cockpit that could bring much immersion for others then you realy don't know to fly (sorry if is sounding aggressive). is like driving a car and looking at the pedals...absurd If you need to check if they are working or not... on the ground: 1. you can check them not in middle of the dogfight offline and surely you can see them moving after a bit of trying. 2. you can toggle away the pilot to do your checking 3. buy decent rudder pedals or check the potentiometers inside, you have a hardware problem. solve it! Don't start interdicting others pleasures just because of your problems... hardware or understanding. If you don't see a gauge or button because of the pilots body: 1. Toggle it mometary or for good away! 2. Guess what! In real life you could block that view too with your body especially if you are not a thin guy. A pilot strapped in his belts and thrown inside the cockpit by G forces will realisticaly have problems checking all the stuff inside cockpit. How about we ask Oleg to either put the compass in Spitfire vertically or not put it at all cause although... imersive and realistic is not really functioning for those without 6DoF and speed bar. The cockpits in SoW will not be modeled to extensive in reagrds of start up procedures and very complex engine management... as stated by Oleg. So there will be minimal hindering of the body obstructing some positions of some main/secondary pump lever or something similar. if is a hindering for looking at the speedometer, altimeter and compass (which most of you are looking 100% of time when you don't use speedbar anyway) toggle it away or set it not to be shown. Stop pretending is half of the game programing this darn pilot body... he is not. If it would be so much trouble then maybe Oleg and team can let a small window opened in this aspect for future moding of it. At the moment there are moders of Il-2 that can do much more complex programing and animations by reverse engineering and quickly, so I find very hard to believe it will be a problem doing it with proper provided dev tools. Stop trying to interdict or block what others like just because you dont like or understand. This is like the old trying to block others to use wide screen... or HOTAS... or TrackIR... or 6DoF... ore Gore effects... or left arm... or smoking what they please. I gave in the other thread the example of DCS Black Shark... which probably some of you don't know or not use. There is a pilot in the cockpit of Ka-50 in that game It is animated... but just stick moving, collectives and rudder pedals. It is not a big problem he is not touching the buttons... the gazillions of them that are literaly clickable in the cockpit. It can pe toggle on off and can be set to be off or on by default I imagine the animations of the pilot were not much more problematic than the animations of the cockpit itself (stick, colectives, pedals and milions of buttons and switches)... as a matter of fact... when the pilot is on he is basicaly attached to the controls. The cockpit of DCS Black Shark is a lot more complex than any SoW cockpit (as they are presented from WIP info) but still... it features a "hindering body pilot" which many find it immersive. Pilots body can be sometimes avoided by using a 6DoF solution... buy or build one... you will not regret it. Pilot animations in DCS goes beyond cockpit view. He is animated on the ground after ejection as you can walk away!! Or he even is making a cross sign in gratitude for he's escape... or lit a cigar... Here are two examples of pilot seen in DCS: and To Oleg and team: Please let at least the posibility for the pilot to be moded and animated inside. I understand there will be some skeletal animation posible in the game so all hope is not lost. Please consider in animating or letting the door open to be later moded the animation of bailing out in first person... where the presence of the body will be important for those who find it immersive. Please consider in at least letting it open for moding the animation of wounds or death as the pilot will just hang in the belts with his head blobing around or falling on the dashboard... a lot more "immersive" and realistic than the black screen. Thank you for reading. |
#24
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Frankly, between nobody in the cockpit and a guy with his hands visible in MY cockpit, I still prefer the "Casper" option.
Please, Lock-On option, only legs. |
#25
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hasn't this already been said to be not in the sim, by Oleg and crew? So why are people still harping on about it?
Frankly that pilot in blackshark looks pants. I would hate to see that in the game. It is just too unrealistic. Now, some want it and some don't and it doesn't seem to be on the road map as far as the developers are concearned. So, it seems to me the people who want it will have to wait until it can be developed by a third party or Oleg thinks it's time. Simples! There are many more important aspects of the game to me, FM, damage model, sounds terrain, career mode, the list goes on and I want to be able to see all those beautiful new instruments un-hindered by a pair of sausage legs and arms |
#26
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From a Movie making point of view (as I think this was the original intent of the thread. could be wrong though! ), what would be more important for the film makers. A 1st person view of the pilots hands legs etc, or a movable 3rd person view so they can compose shots?
(looking over their shoulder, closeups of faces etc) |
#27
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#28
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Totally selfish answer here, as frankly I don't want an animated goofy looking mannequin in the way of seeing things in the cockpit.
I'd much rather the time was spent on more flyable aircraft or other combat related features. You know, the things we actually play the sim for. If you want a doll in the cockpit go buy a Barbie and put it on your desk. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#29
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If done right, it could be an ok feature...but, at this time its not on the top of my wish list. Sorry....
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#30
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You keep imagining is so much complicated to have the pilot body animated for those... 6 flyables.
Maybe a guy who knows a bit about 3D working would tell us how much time is it taking to link the hands (2, TWO) and the legs (yep, two also) to the Stick-throttle and respectively, rudder pedals so they will move in sync with the already animated stick,throttle and pedals. Or you don't wish for them to be animated either? I thought so... This done with a modern 3D application and not 3d max 1.0. But rest assure... if Oleg lets this opened for moding will be aout from moding garages in short time. As for the Barbie doll from the post above... that sarcasm is just hiding the misunderstanding of the issue. |
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