#21
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Thanks for the update!!
Excellent pics!!! |
#22
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Give us october now plix. Looking great oleg, any estimate of when we'll see more videos?
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#23
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That's interesting, but I am looking forward to seeing the new ground textures and model from the plane cockpit, as those one are not very promising
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#24
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S!
Nice shots, once again. |
#25
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The graphical level seems similar to ArmA (Armed Assault) from 2006 or so (imagine there being grass rendered as it should). That game engine was tweaked to be seen from grass level, not from the air.
Think about how crappy things always look in flight sims as soon as you lose some altitude. A lot of this detail will not be visible for the most part when we fly in SoW - but for once(!) the ground detail will be retained or even get better as we fly lower. If your computer can handle it If anything will make me buy a new graphics card, this will be it. |
#26
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Will There Be Civilians?
Hi Oleg,
From an immersion standpoint I am very curious about the farmers, villagers etc. that live in these dwellings. Will SOW introduce civilians, if so how, and how will the game address the danger of their being hurt in air raids? Last edited by secretone; 03-26-2010 at 03:23 PM. Reason: punctuation |
#27
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My gosh... very excellent
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#28
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Thanks for update Oleg! Will there be chance to fly dornier on release day?
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#29
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As some fans have already written, the game looks really promising!
Oleg, thank you to tell us more about the design surface (graphics on the ground) : Is BOB DX11 compatible ? Will there be animations like bike or car on the roads ? Stronger, will there be mobile pedestrian visible from the cockpit ? More stronger, will it be possible to watch mobile pedestrian looking in the direction of our warbird _ I mean will there be interaction beetween mobile ground objects like neutral pedestrians and our warcraft ? (who knows Anyway, Thanks for your update Oleg |
#30
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The WiP trees are of very high quality, and the level of detail is amazing.
But what are they? Some sort of tropical tree that doesn't look right close up, and makes the landscape look foreign from a distance (to my English eyes it looks like it might be Australia). I know this is WiP, which makes this the right time and place to say that trees of that quality will have to be good representations of English types. Otherwise the whole landscape will look wrong. Most people would not recognise more than one or two species, but everyone will notice if the general look of them from afar is wrong. I hope this area isn't overlooked because it is deemed less relevant in a flight sim...a little effort with getting the right look, and correct species of tress will make all the difference to the overall look of the game. They are excellent tress though; excellent WiP trees that is and I am very impressed by them. The development updates are certainly something to look forward to these days!
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ Flying online as Setback. |
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