#21
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Cheers Doghouse, its on the server, will get it running hopefully before the evening starts in Europe, added the Timeconstant command
Testing on my home version and error when launching the mission No map in mission file, the 128Bob.mis works fine Last edited by Blackrat; 04-12-2011 at 03:31 PM. |
#22
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Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.
I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely! 2 Kills and flew home to boast about it! One Bomber & one 109, i was flying a Hurricane. 1st ever kill in IL2 series in MP! There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them) And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird.. Anyway, good fun thanks for your server! |
#23
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Nice one Tommy and congrats on the kill.
Expect a few glitches until we iron this all out, as for the pilot without a plane, that was the Syndicate goat, you will get used to him |
#24
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German bomber spawn area fixed where planes would spawn in buildings and get destroyed.
Best update it, again. Sorry. v1.2 |
#25
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Quote:
net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 and so on, also lots of people crashing on start up |
#26
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hmm. I have been testing the map (locked MP server) before submitting.
Haven't a clue what that message could mean. I wonder if it's because the constant time, and the fact some AI objects are on a time delay.. I've signed up to your forum btw. Perhaps keep issues to your forum so we have one place to check and update. |
#27
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Quote:
Last edited by Blackrat; 04-12-2011 at 05:06 PM. |
#28
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Quote:
real kill or AI? i had an AI earlier... wasnt happy, fort it was human |
#29
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Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
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#30
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Yep, we already worked that one out, it should be off now.
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