#21
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S!
Thanks for the update |
#22
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Interesting to see the building's damage model. I'm loving the Stuka. ("Yeah, though I walk through the valley of death, I shall fear no Stuka." Who am I kidding? Get me outta hear!!!!!!) Nice shot of the Ju87's shadow over the armoured vehicles. The Spit? SWEEET! Flames look nice to me. The ground detail as the trucks drive by is amazing.
I like the mission editor's interface. Maybe I'm used to my video editing application, but I find the darker interface colours of the interface to be pleasing. My only kvetch? In the first series of pics, I'm not liking the ground detail as the Me109 approaches the coastline. We can see trees, but no city/landmarks? WIP I know. (Looking at how great other features have been implemented and improved upon, I'm not worried.) Thanks again for the updates, Sir. Much appreciated. |
#23
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Wow, even wiper tracks are visible! Will the wipers move when it's raining?
__________________
If you are insecure: use more bullets. |
#24
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impressive...
Congratulations Oleg...
It seems to me that you ought to be proud of your work at this stage of WIP... These screenshots are at a new level now...These are "artistic" and presented like if you took those pictures yourself...From real life...Like an artist would do... The " shadow" one is exceptionnal in its 'poetic" quality... Bravo! |
#25
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A tft-monitor is only able to display 16 Million colors and has no blurring, a conventional TV or monitor displays 32 Million colors + blurring. As a result, you can see color banding on most non-professional TFT-monitors. False colors are a big issue in monitor calibration, btw. You need a good monitor to find one, that is able to compensate. In my personal experience nVidia-graphic cards tend to increase the effect. ATI/AMD has slightly better image quality, especially in displaying colors, lighting and contrast. @ Topic: Fantastic shots. The vehicles with the StuKa-Shadow is just great! Very modern interface - I like it! Last edited by Feuerfalke; 09-17-2010 at 01:53 PM. |
#26
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Quote:
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#27
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Sorry about the releasedate question, i understand know.
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#28
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will SOW have a DOF post-effect?
this could improve the look of far away stuff alot and can hide spare detail very well. |
#29
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Stunning Oleg! I really like the selection screen, looking forward to play with this!
One thing: The British squadron codes on BoB era fighters was grey rather than white. The font looks spot on though, and the planes and ground objects are gorgeous! [IMG][/IMG] Last edited by Friendly_flyer; 09-17-2010 at 02:21 PM. |
#30
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+1 ...and Spitfire was not so glossy, but great work although |
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