#21
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To Phlux:
Unlike the other guy in the thread, you actually had bothered to atleast read the post & so you have my respect, along with my apologies if i appeared 'eletist' or over intillegent to a 'dumb down console crowd'. I meant to appear as neither & on the contrary, I have huge respect for the console owners like myself that will undoubtedly be "disappointed" once again. We have great machines, very powerful, keyboard ready & flightstick compatible units with tons of memory & acres of HDD space; it's not far removed from a pc yet the games (not the players) are dumbed down at sometimes nearly twice the cost. True; I expected IL-2 because I bothered to read everything about this game from its conception. As for my job, I was merely responding to a sarcastic comment made by Mr Big himself. |
#22
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You need to keep in mind that Birds of Prey isn't just a port of IL-2 Sturmovik: 1946, it's an entirely new game. It tries to appeal to the majority of console gamers who don't want to bother with a simulator and just want to shoot stuff (generalization). I will admit they could have put in a mission editor, but I'm still having a great time playing it even without one.
BoP is lacking in many aspects compared to IL-2 1946, but it has made great improvements over other console combat flight games. Last edited by PantherAttack2; 10-06-2009 at 07:30 PM. |
#23
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So basically, we're enjoying better visuals but going vastly backwards as content goes. Better Quality Control??? BOP???? Umm, very confused as this surely has to be one of the top 3 biggest bugbears of the title, unless ofcourse you refer to the console as a whole in which case I would agree!!! Last edited by Houndstone Hawk; 10-06-2009 at 08:05 PM. |
#24
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However sir, I must say that since the game has been out (in some places) for a month now, anyone left posting on this forum would obviously be enjoying it despite it's few shortcomings. I'm certain you knew the reaction you'd get, and the first few sentences of your opening post confirm it. I'm just curious as to your motivation for starting this discussion. |
#25
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Respect for the great sig btw!!!! Last edited by Houndstone Hawk; 10-06-2009 at 08:18 PM. |
#26
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As far as the DLC is concerned, it's sort of silly to have people flying pre-order content planes and have nobody else be able to fly them at all. Now, yes they did make more single missions, but other than that the content was already there. Fixes are on the way anyways.
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#27
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I can't take credit for the signature (read the fine print), but thank you anyway. |
#28
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I strangely feel as I'm having to justify my actions to you, in a forum of open debate & healthy discussion. Pointless either way. You will go on & enjoy this game for what it is, good for you; I will not, I'm the loser I guess for buying it (twice) in the 1st place. Yes I read the small print but still thought it worthy of praise. Last edited by Houndstone Hawk; 10-06-2009 at 08:44 PM. |
#29
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Hey Houndstone, you raise two issues:
1) content in original game The important thing to keep in mind here is that the devs want to take this game beyond the PC crowd that have migrated to console, but still keep the simmers happy (which I'm _very_ happy about )). If they go in too hardcore in their first outing, it's likely to come up in reviews, which will turn off buyers. If this is successful (and the signs are looking pretty good so far), then it's laying the groundwork for sim-style flyers on console - but the groundwork has to be laid down first. Driving games didn't start with GT5 and the driving force pro, they started with very basic wheels and much simpler handling models. Similarly, console flight games will need to do the same, or it'll be too much for flyers who haven't got a PC background. I personaly think they've done a masterful job of balancing the arcade and the sim crowd, and hope that IL-2 as a console franchise goes from strength to strength, encouraging other more simmy games on our black/grey boxes . 2) value for DLC. The content in the original game was _brilliant_ value - 70+ missions, often quite involved, 30+ planes (they don't get the full 40 from me, as some are plain impractical to unlock)), multiplayer and painted pictures of all the pilots ). So it's not as if anyone was ripped off here. If you don't like it, buy any other console flight game in the last decade and you'll see that you're not getting a rough run. The DLC itself is a further two planes and six missions, all with the new plane (really looking forward to getting my teeth into the P-47 - on PS3, so haven't seen these yet) - the asking price for this is also very reasonable. Both took work, and I think it's only fair the devs get paid for the work they do . It's not as if we're spending $5 for anime skins for our planes . |
#30
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ArmA2? I guess there is more involved since they have yet to find a publisher that thinks they can pull it off. At least ArmA2 doesn't suffer from any bugs though, like you pointed out. The patch 1.03 will solve and improve/balance the following in-game issues: Major
Engine:
Missions:
Data:
The patch 1.04 will mainly solve and improve/balance the following in-game issues: Major
Enjoy! |
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