Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD download, installation and activation threads

CoD download, installation and activation threads All discussions about installation, online activation and Steam

Reply
 
Thread Tools Display Modes
  #21  
Old 02-02-2012, 07:34 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

Quote:
Originally Posted by sorak View Post
You dont need steam to distribute over the internet. Sure lets make steam a monopoly on how to buy games threw the internet, that will be just great. Each game dev. will have the ability to digital download on their own website.. not all threw steam.. that is the future.
The ability to handle digital downloads is already inherently present in the very structure of the 'Net. But what's NOT handled through the 'net, is the issues of DRM's and making as sure as possible that the product cannot be copied and spread through pirates. Not that you will ever be able to stop pirates (You can't stop the signal, Mal!), but still. And also take into effect the costs involved with securing enough bandwith, having servers that can handle the loads etc, and you have a very good reason as to why solutions such as Steam are something that you will see more and more.

Steam doesn't have a monopoly on content distribution, but it is, by far, the best current solution (Try EA's Origin if you don't believe me. It sucks) available. But why should a game-dev like 1C NOT use Steam, when it currently offers the best solution in terms of both how much money they charge per transaction and how often they pay out to the companies that distribute games through them?

Let's face it: the time when you bought games in the stores are dying, and that holds especially true for flightsims and other niche genres. Or would you rather have to deal with systems as invasive as for example StarForce?
Reply With Quote
  #22  
Old 02-02-2012, 08:46 AM
Verhängnis Verhängnis is offline
Approved Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

Personally, I would just like to own my copy of the game. Regardless of where I bought it.
Reply With Quote
  #23  
Old 02-02-2012, 09:52 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by Fjordmonkey View Post
Or would you rather have to deal with systems as invasive as for example StarForce?
I definitely prefer ED's Starforce solution for DCS:A-10C over Steam.
Reply With Quote
  #24  
Old 02-02-2012, 05:34 PM
Korn Korn is offline
Approved Member
 
Join Date: Dec 2009
Posts: 55
Default

Yeah Starfarce had major issues and lost a lot of clients because of their approach. But now it's really fine, i'm a DRM hater and still can't fault ED for their copyright protection. No hidden processes, no extra apps running all the time, no limited activation (even if you use them you get one every month), no internet access required (except for activation).

I like ED solution and Bohemia Interactive's (FADE + Securom activation i think). I have no problems with entering a serial for online check and then being left to play in peace without twenty thousand apps running in background, patching my games without asking, monitoring my PC activity and god knows what else.
Reply With Quote
  #25  
Old 02-02-2012, 05:54 PM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

A little bit off topic, but can anyone confirm, definitely and without a doubt, that the original DVD version of the sim did not in fact have a copy of the sim on it, just a Steam download link.

I'm asking because I'd like to try installing that original version and then only patching it up to a certain point, and perhaps even trying to mix different parts of different patches together (using the graphics from one and the sound from another for example). This would be for off-line use only.

I never backed up past patched full versions of the game and found I could only roll the patches back so far from the current version before I needed to start adding them to an older full version of the sim.
Reply With Quote
  #26  
Old 02-02-2012, 07:07 PM
r0bc r0bc is offline
Approved Member
 
Join Date: Jul 2011
Location: Canada
Posts: 190
Default

Quote:
Originally Posted by Fjordmonkey View Post
Steam doesn't have a monopoly on content distribution, but it is, by far, the best current solution
Agree..... I despise Starforce but its better then it use to be
Reply With Quote
  #27  
Old 02-02-2012, 07:33 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Les View Post
A little bit off topic, but can anyone confirm, definitely and without a doubt, that the original DVD version of the sim did not in fact have a copy of the sim on it, just a Steam download link.

I'm asking because I'd like to try installing that original version and then only patching it up to a certain point, and perhaps even trying to mix different parts of different patches together (using the graphics from one and the sound from another for example). This would be for off-line use only.

I never backed up past patched full versions of the game and found I could only roll the patches back so far from the current version before I needed to start adding them to an older full version of the sim.
I don't know for sure, but I bought the Collectors Edition when it was first released, and it downloaded most of the content from STEAM. I don't think you will be able to find individual patches as they are probably deleted or overwritten with the latest patch.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #28  
Old 02-02-2012, 07:33 PM
FFCW_Urizen's Avatar
FFCW_Urizen FFCW_Urizen is offline
Approved Member
 
Join Date: Jul 2011
Location: Munich, Germany
Posts: 297
Default

Quote:
Originally Posted by Les View Post
A little bit off topic, but can anyone confirm, definitely and without a doubt, that the original DVD version of the sim did not in fact have a copy of the sim on it, just a Steam download link.
I installed it from DVD and there was no dling of files.
__________________


Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
Reply With Quote
  #29  
Old 02-02-2012, 08:03 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Les View Post
A little bit off topic, but can anyone confirm, definitely and without a doubt, that the original DVD version of the sim did not in fact have a copy of the sim on it, just a Steam download link.

I'm asking because I'd like to try installing that original version and then only patching it up to a certain point, and perhaps even trying to mix different parts of different patches together (using the graphics from one and the sound from another for example). This would be for off-line use only.

I never backed up past patched full versions of the game and found I could only roll the patches back so far from the current version before I needed to start adding them to an older full version of the sim.
You can't roll back patches with Steam. If you install the very first version it will patch it to the latest version in one go (patches are cumulative, not incremental), so you're either stuck with the initial version or the last one, nothing in-between.

That's why i used to keep backups during the early patches when performance tweaks were a bit hit and miss: if the patch resulted in worse performance on your system, there was nothing you could do to roll back.

That's actually my principle annoyance with Steam. For a service with so high bandwidth costs, one thinks they could have seen the benefit of enabling incremental patching to give their customers some finer control if they want it, while also saving themselves some bandwidth.

Right now it's inefficient for both steam and customer if a game goes through a prolonged optimization patching process (like CoD): they stream all those GBs to you even if you don't want them all, while you take up space on your HDD or copying them to DVD for keeping backups of older versions.


Quote:
Originally Posted by Fjordmonkey View Post
Add in the fact that it's a damn hassle to pirate anything from Steam, and it's a win for the companies that use those portals.
Actually, Steam is one of the easiest protection methods to bypass. The fact that it also has a pre-load feature when you preorder high profile AAA titles (download the game ahead of time but it doesn't activate before release day) makes it a pirate favorite: they can preorder one copy, preload it a couple of weeks before release, crack the protection and release date check and have it on the torrents weeks before it's out in the stores.

In all fairness i haven't had much trouble with Steam, but it would be better if it stuck to doing what it does best: content delivery.

It's useless as an anti-piracy measure (crack one game and you've cracked them all) and depending on who you ask, it's a mixed bag in terms of support and user experience: some people swear by it, others have permanently lost access to hundreds of $ worth of games.

If it was just an interface to buy and download games, without having to run the client in the background to play, it would rock plain and simple.

As a small example, a month ago my secondary HDD died so i had to reinstall Steam and download CoD again. Well, the registry information about the previous installation was still there, so i thought "ok, let's uninstall normally through the control panel, it will clear the registry and just tell me it didn't find files to delete".

Well, no dice. Steam wouldn't install because it thought it was already installed and it wouldn't uninstall either because it didn't find the path to the files to delete.

I ended up finding a solution after scouring the net for a couple of hours and it wasn't even documented in steam's official FAQ. The official troubleshooting guide had me download a "steam remover" tool that also failed to work, the solution was found in a user forum.

It's stuff like that which annoys me when adding layers of complexity not directly relevant to the software i'm going to use: making it harder for the legitimate user to use the software without it even being his fault that things got messed up, while a pirate copy will play flawlessly regardless of anything.

I know what i'm talking about, i keep my original game discs in good condition by doing just that: applying cracks on games that i actually bought

I guess Steam is one of those things that works well when it works, but you keep your fingers crossed it doesn't stop working.
Reply With Quote
  #30  
Old 02-02-2012, 08:09 PM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

Thanks Chivas and Urizen. I'd have to see if using the beta patches on the original version of the sim would work, as the official final patches weren't available outside of Steam as far as I know. Probably wouldn't work, but I might give it a try at some point.

Edit - Just saw Blackdog's post about the cumulative, not incremental nature of the patches/updates. So it looks like I could only roll back from a current beta to it's preceding official version, or roll forward from an older official version to the beta that immediately followed it. Still, I do wonder if that applies to individual elements within the beta patches. Not going to hack into anything, but maybe some user accessible stuff can actually be copied back and forth without messing up the core game itself. I don't know.

Ideally, the final non-beta patches would have been provided for download by the developers as well as the beta versions. That way you'd still have to use a legitimate Steam copy as your base, and could just roll backwards and forwards to your hearts content, not having to rely on downloading the whole content from Steam (and only the latest version of it) and saving it every time.

Last edited by Les; 02-02-2012 at 08:33 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.