#21
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Wow!
Screenshots look way better with FSAA
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#22
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#23
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This only works with nVidia?
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#24
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Is there any history of getting these files ok-ed by VAC?
good news indead, but we need a proper fix. but great work!!
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Furbs, Tree and Falstaff...The COD killers... |
#25
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It is supposedly built into AMD's drivers but not Nvidia and the AMD drivers are supposed to be able to use it within the GPU so no files should be required. Nvidia requires the developer to code for it.
However these files definitely work on my Nvidia GTX570 but they will not allow on line play due to the anti-cheat aspect, presumably in Steam. I can get onto the Syndicate server but it blocks Country/Flag selection. These files were even detected as 'Cheat' when I parked them in a CoD sub-folder. Shame that. 1C could include these files in their next patch as a temporary measure but there could be issues with the original creator of the files.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#26
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Yes... Yes they do.
Great find OP! |
#27
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Great finding!! I will try it after I am back to home.
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ATI HD5870 2G Kingston DDR3 1600 6G Intel i7 980X @4.0GHz ASUS Rampage III Extreme Creative Xtreme Gamer TrackIR 4 MS FFB2 + CH pro Pedal + CH throttle Win7 64bit |
#28
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FXAA is the nVidia version of ATI MLAA, is made to compete it.
This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges. That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD. Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled : http://forums.guru3d.com/showthread.php?t=348465 When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least. |
#29
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Quote:
mmm thanks Buchon, that explains why I was happy with the AA ingame with my 5870... and saved me lot of discusions with my nvidia mates about if my IQ standards were lower than theirs. Cheers!
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#30
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Here is ATI Morphological Antialiasing (MLAA) in action :
Is not bad result But has I said there problems, it will mess the text and softening instruments needles for example, because have not the ability of discern what edges are fine and what are not. IMO the in game ant-aliasing is correct at the moment and guess that it will be better with the DX11 optimizations that will let do more dept anti aliasing. Last edited by Buchon; 08-09-2011 at 09:21 AM. |
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