#21
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Im not sold on it just being "graphical" there have been several instances where the bullet stream missed completely do to this issue... if your saying it didnt mess with teh physics of it then i should have definitely got hits.... Im talking about closer than .20 away and time slowed by 1/4, theres no way you can miss... yet the bullet stream looks to have missed.
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#22
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Did no one read Herra Tohtori's post? It's about the effect of relative wind on the bullets. If you're not in co-ordinated flight they will go further in the direction of slip because the relative wind hits the side of the bullet.
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#23
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Biggs, do you see the same thing from the external view?
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#24
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yep
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#25
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Sounds great to me! Can you setup a wind in FMB, say 100 MPH, and fire while sitting still on the ground and see the effect that way? I suppose you could man a side gunner position on a bomber in flight and see the deflection that way, if such a position is available to the player He 111 maybe??
Last edited by baronWastelan; 04-01-2011 at 12:50 AM. |
#26
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Not sure! I'll try and have a look later.
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#27
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its not that magnus affect stuff.. its just bad coding...
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#28
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That doesn't sound like a graphics issue, that sounds like a problem with the algorithm that determines where the guns are aimed.
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#29
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Anyway... I believe shooting with your rudder is bad form anyway. Well not persé bad form but inaccurate nonetheless. So many things to take into consideration. Ussually you do a dirty rudder spray if you are about to lose your target. Better a badly shot dead target than a pissed target behind you.
Best way to be sure the bullets hit home is to step on the ball. keep the plane straight and use airelons and elevator corrections. Maybe a tad of topic but thats probably why i havent really noticed what ya'll talking about here. |
#30
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If the difference is due to relative wind speed you might be able to see the path pf the tracers curve. If that's the case it's probably difficult to spot.
You might be able to tell by comparing the offset at high speed to that at low speed. |
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