#21
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True. I really enjoyed the random units and random items though, so I hope they include that. I loved trying to find trolls, or having a run where I am lucky and finding all the right items for a powerful hero. Those things are fun. We'll see if it is included. What I hated about warriors of the north, was that the first 3-4 islands, all units ect was locked in place. It made it a drag to replay that part of it.
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#22
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Quote:
EDIT: I forgot to mention that you were right about the armor stat. One of the photos shows the hero geared up and the army with a 7% bonus to the stat. Last edited by Space Knight; 08-29-2019 at 02:28 PM. |
#23
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Wow. Looks really disappointing, like a generic Total War / Might & Magic: Heroes VI hybrid. Won't be holding my breath.
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http://www.youtube.com/watch?v=Ao1ZaxSaouM |
#24
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I am disappointed, too. I waited 4 years just to see this instead of a continuation to the original King's Bounty lore, using the same ol' engine or a new, but similar engine to the previous one.
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#25
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That's an strategy game on my book, and it's supposed to be something else. Let's be patient and hope for the best. I have played this saga for way too many years to let some first impressions easily bring me down.
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#26
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There was a guy on Steam who posted a link to another interview with the devs of KB2, here it is: https://www.gametech.ru/articles/1350/
Also on Youtube: https://www.youtube.com/watch?time_c...&v=8Q60VNcomTM |
#27
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This is another interview, still in russian, but it contains waaaay more info on KB2 than the last one and also photos of spells and lots of new units (some of them are similar to newer HoMM units, like the golems or the elementals): http://www.gamer.ru/everything/king-...voe-znakomstvo
Still, there are major flaws, for example you need to have a certain leadership indicator to get dragons or something like this, which is absurd. |
#28
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Is this King's Bounty we loved?
I loved King's Bounty series more than any other game.
I loved it's comic style graphic. I loved it's top viewed battlefields like chess I loved it's tons of spells that gives us many ways to succeed in combat. I loved It's tons of really different units each with unique playing style. I loved kiting enemies. I loved randomizing items, units, monsters - endless different game playing. I loved deep strategic combat - KB was a better chess for me. Now have a look at the infos we have about King's Bounty 2. - beloved graphics gone - hard to get a battlefield overview - combat is more rpg than strategy - beloved fantasy is gone, medieval rules now - hex field filled with several units (KB 1 had a single unit with numbers) - don't know if we have any randomizing but i'm in fear it's gone too This new KB 2 is more like Blackguards than a title from King's Bounty series. This KB 2 is not Kings Bounty. Additional - with a release of this game as a King's Bounty sequel, 1C destroyed any chance that we will see a real KB sequel in future I will continue playing all KB 1 until my time on this earth is coming |
#29
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Quote:
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#30
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I would have blindly bought a new King's Bounty based on the "old" engine.
This KB II feels like a Fallout 76... Another game from a series I would have bought blindly, but was warned that it wasn't *anything* like a previous game. Ah well, "Outer Worlds" is a Fallout without being a Fallout....maybe we'll be getting a King's Bounty that isn't a King's Bounty in the future as well. One can hope and dream... |
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