#21
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i believe you just create a new folder, "mods", and place the files there
Last edited by battlesign; 06-16-2009 at 02:03 AM. |
#22
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Is the campaign.exe file supposed to be an xml file?
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#23
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No. The Campaign.exe should be a .exe file and nothing else.
~Zeke. |
#24
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can i run the mod with Microsoft .NET Framework 3.0 instead of Microsoft .NET Framework Version 2.0 Redistributable Package.
actually i know nothing from .NET Framework so if my question is stupid then i'm sorry |
#25
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or with Microsoft .NET Framework Version 3.0 Redistributable Package instead the 2.0 verson?
what (x86) means? |
#26
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I think that you can use the 3.0 version of NET, however I do not have much knowledge in this area either.
~Zeke. |
#27
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thanks zeke. i used NET 3.0 Redistributable Package and now i have no problem with this great mod
Last edited by persoiranian; 08-16-2009 at 07:26 PM. |
#28
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is it possible to add japanese(or other nations) to the mod?
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#29
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We´ll add the Japanese to DCG when the SP/MP 1.16.4 patch has been released.
Later the Italians will be added as well (we are currently working on new vehicles for their nation). I´m almost 100% certain that you do need to do changes to the code in main executable to get a new nation into DCG (but then, I´m not a coder, only a 3D modeler/mapper for the mod). ~Zeke. |
#30
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cool. italians and japanese...i would like to play as italians. a unique experience for me
thanks for info ~Zeke. |
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