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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: which would you buy? | |||
*T.Flight Stick X | 9 | 8.11% | |
*T.Flight Hotas X | 57 | 51.35% | |
AV8R-03 | 26 | 23.42% | |
other (please state) | 19 | 17.12% | |
Voters: 111. You may not vote on this poll |
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#21
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I ordered an Aviator on eBay about a week ago due to recommendations from these forums. Plus, the other 2 flightsticks for 360 just run too much.
Everything sounds wonderful except for the rudder and no ability to wheel brake. I desperately hope this is addressed in time for the release or soon thereafter. It sounds like it's going to be tons of fun to fly with the stick... I just wish there wasn't any huge trade offs like there is now. |
#22
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lots of opinion here, makes interesting reading, thanks, but between the hotas and aviator, theres not a lot of choice really, they both have really terrible bad points.
the only reason im considering changing is because i cant customise my normal controller, everythings in the wrong place, and i hoped that a joystick would be the way to go. perhaps not as i cant stand deadzones, rudder control sounds awful ( i cant stop crashing the mustang on sim as it is ) and the hat switch is a compromise. difficult decision to be made on tuesday then! |
#23
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Quote:
http://forum.1cpublishing.eu/showthread.php?t=9032 |
#24
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i figured if i had a joystick, i wouldnt need to customise buttons, but if i decide that the joysticks problems are not worth the hassle, ill definatly pick up one of those pads. i can see me using it in other games as well
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#25
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Quote:
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#26
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Quote:
On the 360 the AV8R-02 uses those same functions thanks to a standard that MS has made for flight sticks on 360. |
#27
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Quote:
I just loaded up MS Flight Simulator on my PC with the Aviator plugged in, and the twistgrip rudder works perfectly, also the dead zones are adjustable by the software and it helped with the hardware dead zones. Both points (on/off rudder and huge dead zones) are fixable and they should be fixed in a patch (if not fixed already in the retail version, which I doubt). |
#28
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Quote:
Now I believe the rudder problem on the AV8R is not because it is on/off but because there is just not enough range in just one analog direction, so you can't get the accuracy you want with the stick twist. I think this also explains why you can't get the wheel brakes to work, because the game's throttle was designed for the 2 directions and the point of braking is quite small (smaller than the point WEP kicks in at the top of the range). This braking point is twice as small when you half accuracy and the AV8R isn't designed to the same quality as the Ace pro and cannot find the spot. {EDIT: Bit of a brain malfuntion for me there. Braking point wouold be twice as large not small, I guess they had too decrease the size of it otherwise you would be braking when the throttle was in around a 25% position. They just decreased it too much for the AV8R to see it.} So if the developers want the Av8R to work properly they need to add a setting which slows rudder movement by a half and add a setting to lower the increments that the throttle goes up in (maybe in 2% or 5%). This would allow for a bigger zone for braking. This is all my best guess work though, I could be completly wrong lol Last edited by Robotic Pope; 08-29-2009 at 04:49 PM. |
#29
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No, if you try the AV8R setting on the control you will see that the rudder is mapped to the digital L1/R1 buttons. So the rudder is indeed on/off.
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#30
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I'm lucky enough to have both the AV8R and the Hori Ace Edge EX. Was hoping that either one would work with Over-g Fighters but both have issues. As far as BoP(xbox 360) is concerned, my favorite is the Ace-Edge. Still trying to figure out how the trim works though. Cheers!
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