#21
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This happened after I got shot.
The lower part of the instruments got DOS game style |
#22
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Didn't try it out yet, but this
Quote:
The affected areas were cockpits with a lot of textures (mostly in twin engined aircraft), plus the external surfaces of aircraft (both fighters and twins). So for example, with my settings (aircraft on high, forests on low, everything else on medium) i never got to see the full resolution textures in the Blenheim cockpits and the bomb aimer position in all other bombers (it also takes a while to load them in the pilot cockpits of 111, 110 and Ju88 but they eventually render correctly), plus the stencils on the wings of fighters (like the "no step" lines and text on the 109 wings), always appear blurry, both when viewed from inside the cockpit and from external views. The same happens with the Blenheim gunsight, all bombsights in all bombers and the magnetic compass in all RAF aircraft. Up till now i thought this was because of my system not having enough RAM + video RAM up till now, but now that i see it mentioned specifically in the alpha patch notes maybe it's a different thing that merits reporting. I'm running the sim on: i7 920 @ 2.7 Ghz (no overclocking) 3GB RAM Ati 4890 1GB win7 x64 My graphics settings: 1680x1050 AA OFF Vsync ON grass, roads, shadows ON SSAO OFF aircraft models HIGH forests LOW everything else MEDIUM I'll get to testing the new one and report if i see something else. EDIT: The picture in the above post is pretty much what i'm describing, i just used to get it mostly in the situations i outlined above. |
#23
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Just as a reminder console: fps SHOW START to track FPS.
Turn off vsync, otherweise the FPS will be limited to 60. SSOA still hits the performance, so I turned it off. Incresed performance. The textures in cockpit look a bit ...is slugish the right word? Well washed sometimes. Much better landscape .... I7 920@ 3.99ghz HD6970 all maxed out! Sry I guess I am in the wrong thread... |
#24
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No FPS incrase. More stutters than before.
Flickering trees, floating horizon etc. No mirror, only a frame. Pop-up clouds - nice joke! First thought - AAA shot on me! Colours are so pale.. My PC: CPU : i5 750 2.66GHz @ 4.0 GHz s.1156 Mobo: MSI P55 GD-65 RAM: OCZ Platinium 2x2GB 1600MHz CL7 GPU: MSI 460 1GB DDR5 H.A.W.K. HDD: Samsung SpinnPoint F3 500GB |
#25
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Thank-you for all your hardwork but there still the major issue of Very low fps on take-off roll and landing, many people have been complaining about this.
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#26
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turned your mirror off?
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#27
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Hard to believe on your Uber rig! Think I'll wait a day or two to see what pans out.
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#28
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interesting; low res cockpit when zooming in, high res when zooming out?
I think 777 studios needs to take this over. Build some Debug tools and get this thing cleaned up. Good luck CLOD 1C, I'm done with this. wating on 4.12 1946.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#29
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Never had CTDs before, now getting them after 10 minutes on multiplay
"restart" single player mission fails to load - it stalls at ~95% No obvious change in FPS, mind you I was running on near max with good FPS already prior to this patch Last edited by pstyle; 05-05-2012 at 06:40 PM. |
#30
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Ok, while fps has increased for me so have stutters.
Couple of graphical bugs, first of which is that phantom contacts/aircraft still exist. Second is grass in the air: Third, hydraulic lines coming off the ROTOL Hurricane control column are transparent:
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 Last edited by Dano; 05-05-2012 at 06:36 PM. |
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